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文章 - 漫雲端

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1
輕鬆閒聊 / Re: 大家好!!!雲端大好嗎???
« 於: 六月 04, 2007, 02:43:35 下午 »
要 cancel subscription 但忘記答案的話
只要利用 SOE 的線上客服
填一填表單, 註明你的帳號然後說明一下你想要取消帳號但忘記答案
他們就會幫你取消並且要求你重新設定答案

其實我覺得 VG 還是很好玩
地圖很大, 很多地方可以逛
但真的是要投入許多時間
沒時間 = 進步慢 = 沒成就感 = 沒動力

如果時間足夠的話玩 VG 還是很有趣的

2
輕鬆閒聊 / Re: 大家好!!!雲端大好嗎???
« 於: 六月 02, 2007, 11:34:46 上午 »
Evildash...好久不見了!
真懷念之前 CEQ 的日子

之前還玩得蠻兇的
但最近工作量爆增
所以現在沒時間也沒心情玩

或許過一陣子比較輕鬆的話會再回去

3
最新消息 / Vanguard Build 1818 Patch Notes 4/25/2007
« 於: 四月 26, 2007, 07:44:19 上午 »
Build 1818 April / 25 / 2007
Vanguard Build 1818 Patch Notes 4/25/2007


GAMEPLAY NOTES
- Riftway Stones have appeared at several altars throughout Telon and will allow faster transit through their magic. Scholars believe that these stones have simply been “out of phase” with the rest of Telon since the time of the cataclysm. In order to use a Riftway Stone to teleport you must acquire a Riftway Shard – now available at general goods vendors.
- Travelers must attune at each Riftway Stone in order to return to said stone via another Riftway Stone on the same network.
- There are currently three known Riftway Networks – each stone in the world belongs to one of these three networks.
- The Riftway Stones at New Targonor, Ahgram, and Tawar Galan are only destinations – and may be reached via any Riftway Network.
- "You have gained experience" messages will now show the amount of experience and the source (e.g. group, fellowship, etc.). When regaining lost xp or debt, it will also say "you recover" instead of "you gain."
- The unicorn and shadowhound mounts are now set to their correct stats: Speed 70 and Stability 50.
- Endurance costs for large and medium melee damage over time attacks have been lowered.
- NPCs on the Lost Spirits of Vol Tuniel faction should no longer display a double faction hit
- Level 50 dropped only spells have been added to a variety of NPCs throughout the game world, these are fairly rare, enjoy
- Greatly increased the chance to gaining spell casting skill ups for Evocation, Conjuration and Alteration
- A player building can now be designated as the "Guild Headquarters". This will give all guild members basic access to the building. This flag can only be changed once every 24 hours. Only one player building can be the guild headquarters at a time.
- The "Guild Headquarters" designation can only be set by the owner of the house. The owner must be in a guild and the guild leader must be present in the same zone to confirm the action.
- When a player building is designated as the "Guild Headquarters" or when the designation is removed, all plot permissions will be deleted.
- You can now edit permissions for chests. If you have the ability to modify permissions for a house, you can choose the "Manage Chest" option by right clicking on the chest. Modifying a chest to use guild permissions will use the plots guild designation
- The Zarajian Camel has been significantly reduced in coin value.

ADVENTURING NOTES
- Protective and Offensive Fighters – Many abilities and melee attacks that add or remove hate are now based on strength instead of intelligence.
- Druid, Ranger – Goldenberries now actually regenerate you when you eat them.
- Cleric – Greatly increased the damage done by Turn Undead.
- Cleric – Turning attempts now regenerate every 100 minutes, down from 160.
- Cleric – An additional turning attempt has been added at each step.  The new progression is 2, 3, 4, 5, 6
- Cleric - Turn Undead now has a refresh time of 2 minutes, down from 10.
- Cleric – Turn Undead is now nearly impossible to resist and is more likely to critical hit.
- Cleric – Turn Undead no longer Adds Damage over time or Movement Debuff
- Cleric – Turn Undead now stuns the target for 4 seconds.
- Cleric – Turn Undead now progresses differently to make for smoother damage progression.  The new progression is 10, 18, 26, 34, 42, 50.  A new version is available on trainers at 50.
- Cleric – Lull is now an alteration spell.
- Cleric – Pacify is now instant cast with an 8 second refresh timer
- Cleric – Increased the energy cost of Pacify
- Cleric – Pacify is now an Alteration spell.
- Cleric – Divine Chains now has a cast time of 1.5 seconds and has no refresh timer
- Cleric – Lowered the cast time of Purification to 2 seconds.
- Disciple – Added Touch of Discord and Grasp of Discord to trainers. You must train these abilities before your Discord chain will work.
- Disciple – All bonds now last 2 minutes
- Disciple – Lao’Jin Flare is no longer affected by global recovery.
- Disciple – Cyclone Kick now has an increased chance to score a critical hit.
- Disciple – Added Endowment of Enmity.
- Disciple – Added the ability line Purify to your trainers. This line starts at level 10 and upgrades every 10 levels afterwards.
- Dread Knight – Increased the power of Provoke
- Druid – Quelling Wind has been added to trainers at level 16. Upgrades every 16 levels thereafter.
- Monk – The Secret of Ice line now lasts its correct duration, 40 seconds.
- Monk - Many monk abilities will now display new particles.
- Monk – Wave Hand in Cloud no longer has an energy cost
- Necromancer - Many necromancer abilities will now display new particles.
- Necromancer – Crippling Blight’s Tooltip has been updated to be less ambiguous
- Paladin – Increased the power of Upbraid
- Psionicist -    Many psionicist abilities will now display new particles.
- Ranger – The endurance cost of Critical Shot has been lowered to 25, down from 36
- Ranger – Critical Shot now deals extra damage when used from stealth
- Ranger – Calm Creature and Frighten Creature now work on Fey creatures as well
- Ranger – Fleetblade now has an increasing chance to crit as you upgrade it
- Ranger – Splitting Arrow is now an AoE instead of a cone.
- Rogue – Escape is no longer tied to the refresh time of Smokebomb
- Rogue – Quickblade no longer incurs global refresh when activated
- Rogue – You should no longer be resistant to using Scroll of Wolf’s Legs.
- Warrior – Battle Cries can now be used in or out of combat.
- Warrior – Power Attack’s energy cost has been halved.
- Warrior – Power Attack is now only usable while in combat.
- Warrior - Power Attack will now cause the warrior to gain Unyielding Might if used continuously for 15 seconds. Unyielding Might further increases the warrior’s damage.
- Warrior – Removed the mitigation penalty on Defensive Form.
- Warrior – Removed the damage penalty on Offensive Form.
- Warrior – Infuriating Shot now costs the correct amount of endurance (18)
- Warrior – Rend Armor now costs 28 endurance
- Warrior – Waylay can now be used in either form.
- Warrior – Taunting Strike now costs 20 endurance
- Warrior – Increased the power of Taunt slightly
- Warrior – Increased the hate over time caused by Stinging Cut and Blade’s Bite.
- Warrior – Roar of Fury now has a refresh timer of 30s and the amount of hate it adds has been increased.
- Warrior – Group commands now affect the Warrior giving the command as well as the rest of the group.
- Warrior – Defenseless and Cleave can now be used in either form.
- Warrior – Shield of Maiming is now available at trainers starting at level 12
- Warrior – Shield of Carnage is now available at trainers starting at level 28
- Warrior – Double text lines on Destroy and Obliterate have been fixed
- Warrior – Battle Frenzy now costs 10 endurance
- Warrior – Overwhelm now states that it adds hate
- Warrior – Overwhelm now costs 22 endurance

CRAFTING NOTES
- Crafted items are now flagged as BOE
- Artificer - Focusing Shard of Knowledge should now be labeled correctly
- Artificer - Focus items should now have healing dispersion effect attached
- Artificer - Specter idols should have their effects attached
- Artificer - Crafted bows should have the proper continental effects
- Complications – Uneven Modification should no longer have an effectiveness penalty
- Complications – Intense Focus should now give the proper effectiveness bonus
- Complications – Double complications should no longer occur
- Complications – Quick shaping should now give the proper action point cost bonus
- Deconstruction – Ensorced Enduring Mantle should no longer be deconnable
- Deconstruction – Groush’s Staff should now decon properly
- Deconstruction – Jewelry and Focus item deconstruction should no longer drop dusts that cannot be used on them
- Deconstruction – Jewelry decons should no longer drop outfitter orbs/spheres
- Deconstruction – Small Silver Earring should decon correctly now
- Deconstruction - Artificer decon should no longer penalize you when you get to 100%
- Deconstruction - All of the following should decon properly now:
                Amalgamated Xanthoxenite Power Girdle
                Amalgamated Xanthiosite Reinforcements
                Composite Xanthoxenite Reinforcements
                Jointed Xanthoxenite Helm
                Assimilated Xanthoxenite Boots
                Fused Xanthoxenite Choker
                Twisted Xanthoxenite Ring
- Harvesting – Bloodwood Sap should no longer make you unable to die.
- Misc - Reinforcment items should no longer drop as they were not being used
- Misc - Robes made with the new health or energy abilities should now have the effect attached properly
- Misc - Descriptions for health and energy dusts have been updated
- Misc - Bows/Crossbows should have their continental effects and procs in the correct slots now
- Misc - Dark venom should give the proper feedback now
- Misc - Crystals of Conservation have been converted to cash loot and removed from loot tables
- Misc - Focusing Crystals of Power’s description has been updated. Leather strapping was an invalid option for this dust.
- Misc -  Various Renewed weapons have had their points adjusted so the energy regen effect could be applied correctly
- Misc - Crafted items now follow the max level cap of 53
- Misc - Crystals of Focus have been removed from loot tables and turned into cash items
- Misc - Qalian continental effect has been updated:
                Tier 2 -Chance to heal for 6 to 10 on attack
                Tier 2 - Adds +8 to spell damage types Spiritual and Arcane
                Tier 3 -Chance to heal for 6 to 10 on attack
                Tier 3 - Adds +8 to spell damage types Spiritual and Arcane
                Tier 3 - Increases Hit point max by 8
                Tier 4 -Chance to heal for 6 to 10 on attack
                Tier 4 - Adds +8 to spell damage types Spiritual and Arcane
                Tier 4 - Increases Hit point max by 8
                Tier 5 - Increases Spiritual and Arcane resists by 3
                Tier 5 - Chance to heal for 6 to 10 on attack
                Tier 5 - Adds +8 to spell damage types Spiritual and Arcane
                Tier 5 - Increases Hit point max by 8
                Tier 5 - Increases Spiritual and Arcane resists by 3
                Tier 5 - Arcane damage shield +5
- Misc - Kojan continental effect has been updated:
                Tier 2 - All Damage +3
                Tier 2 - Adds +8 to spell damage types Physical and Mental
                Tier 3 - All Damage +3
                Tier 3 - Adds +8 to spell damage types Physical and Mental
                Tier 3 - Increases Energy max by 8
                Tier 4 - All Damage +3
                Tier 4 - Adds +8 to spell damage types Physical and Mental
                Tier 4 - Increases Energy max by 8
                Tier 4 - Increases Physical and Mental resists by 3
                Tier 5 - All Damage +3
                Tier 5 - Adds +8 to spell damage types Physical and Mental
                Tier 5 - Increases Energy max by 8
                Tier 5 - Increases Physical and Mental resists by 3
                Tier 5 - Physical damage shield +5
- Misc - Thestra continental effect has been updated:
                Tier 2 - Accuracy + 1%
                Tier 2 - Adds +8 to spell damage types Fire and Cold
                Tier 3 - Accuracy + 1%
                Tier 3 - Adds +8 to spell damage types Fire and Cold
                Tier 3 - Increases AC by 8
                Tier 4 - Accuracy + 1%
                Tier 4 - Adds +8 to spell damage types Fire and Cold
                Tier 4 - Increases AC by 8
                Tier 4 - Increases Fire and Cold resists by 3
                Tier 5 - Accuracy + 1%
                Tier 5 - Adds +8 to spell damage types Fire and Cold
                Tier 5 - Increases AC by 8
                Tier 5 - Increases Fire and Cold resists by 3
                Tier 5 - Fire damage shield +5
- As always each piece added stacks this effect increasing these numbers.
- Outfitter - Updated many Outfitter work order recipes that specified they required strengthener rather than the softener needed.
- Outfitter - Shadoweave bags should no longer be labeled as Bloodweave
- Outfitter - Rare cloth and leather refining recipes now have enhancements listed in their descriptions

DIPLOMACY NOTES
- Time requirement has been removed from “Follow Those Robes”
- Bartenders around Telon are now happy to chat it up with their patrons. They may prove generous to those who win their favor, passing out free drinks, free food, riftway shards, and every now and then, something quite valuable.
- Ambassador’s Weeds once again give noble presence. However, quests with House Remniol now offer a choice between noble and academic versions of them.
- Ambassador’s Rod will once again properly display a model.
- The Civic Diplomacy lever “Simple Pleasures” in Tursh now correctly reduces the “Cheer the People” lever.
- Virtually all wood elf NPCs now have upgraded diplomacy decks.
- Virtually all varanthari NPCs now have upgraded diplomacy decks.
- Virtually all varanjar NPCs now have upgraded diplomacy decks.
- Virtually all dark elf NPCs now have upgraded diplomacy decks.
- Virtually all dwarf NPCs now have upgraded diplomacy decks.
- Virtually all gnome NPCs now have upgraded diplomacy decks.
- Virtually all goblin NPCs now have upgraded diplomacy decks.
- Virtually all half elf NPCs now have upgraded diplomacy decks.
- Virtually all lesser giant NPCs now have upgraded diplomacy decks.
- Virtually all halfling NPCs now have upgraded diplomacy decks.
- Virtually all vulmane NPCs now have upgraded diplomacy decks.
- Virtually all raki NPCs now have upgraded diplomacy decks.
- Virtually all kurashasan NPCs now have upgraded diplomacy decks.
- Virtually all special race NPCs (such as mummies, ghosts, spirits, wisps, etc) now have upgraded diplomacy decks.
- Other NPCs also assigned upgraded diplomacy decks.
- Travel journals have been updated for the web quest “Gather Information Check” to correctly display Roofrunner Firuz’s location.
- A travel journal location for Erdur has been added to “A Horselord’s Force.”
- The cards “Simple Allusion”, “Absolution”, and “Breakthrough” will now successfully teach their abilities.
- Dockhand Quentin has gone back on his temporary vow of silence and will now talk to PCs who are working on Breaking into the Business.
- Weaver Jekaqie outside of Khal is can now trade in certain quest rewards from the Ahgrammun lines. Should players accidentally double up on a certain station’s reward, they may trade her like for like.

WORLD POPULATION NOTES
- Afrit – Guard Captain Rexmal now offers an additional quest to slay those who oppose the Var Efreet.
- Afrit – Players who have more than 10k Var Efreet faction will be able to start the weapons quest with Handler Aerco.
- Afrit – Players who have gotten their first upgrade to Arazmus may want to speak with Handler Aerco again.
- Ahgram - Be careful carrying fish within the Ahgram city limits. Smelly Cat may believe you’ve stolen it from him and become quite hostile.
- Ahgram - Smelly Cat has been itemized.
- Ca’ial Brael - Warrior Defensive Stance Quest – Maghra Firelash will now speak to you so you may finish the quest.
- Celestine Ward – The quest ‘Hounds of the Wetlands’ now has a lower kill requirement.
- Frostshard Lake - Ancestral Reverents will now appear more often in Frostshard Lake.
- Gorgalog Swamp - Named Ichtakhta will now drop the appropriate shoulder component.
- Gorgalog Swamp - "Shimmering Silverbark" armor now correctly requires "Forest Enchanted" armor as its base component.
- Jalen’s Crossing – The Fire, Earth, and Water Islands of the Arks of Refuge have been retuned for small groups
- Jalen’s Crossing – The main Island of the Arks of Refuge has been retuned for solo players
- Khal - The Bayside Outpost in Khal has a new questgiver, Tabar Wapashta. He gives 5 new quests appropriate for level 5 players.
- Khal - The Bayside Outpost and the surrounding area near Khal has undergone a content pass. There are many new quests to complete, enemies to fight, and rewards to discover.
- Ksaravi Gulch - The challenge rating (dot value) of many of the NPCs in the Gulch dungeon have been retooled to allow smaller groups to venture deeper into the dungeon.  A solo section of this dungeon now exists as well.  Additional quests for this area are in development.
- Northern Highlands - A once famous performer that lives in the Northern Highlands now offers a quest for level 30 to 35 bards.
- Nusibe Necropolis – The God King has gotten better at opening the rifts for his minions and will now summon them wherever he stands.
- Nusibe Necropolis – The God King’s minions have been scaled down in difficulty.
- Nusibe Necropolis – Players who have not already completed The Missing Shards quest may trade in their hilt with Berakut for another, though he may not be so willing to do so for nothing.
- Quests - Dying during the quest “Camel Round-Up” should no longer gate the quest.  Other players camels should also no longer despawn when you turn your camel in.
- Quests - The quest “Water Collection” should no longer display the waypoints for the quest “Ancient Knowledge”.
- Quests - The Dice Man – Increased the drop rate on the Thunderhorn Horns and Legion Wasp Carapace.
- Quests - Hunters League:  Spellcasters should now be capable of receiving and completing “The Hunt Continues” like all other archetypes
- Quests – Hunter’s League quest line – Upped the drop rate of the following items needed for the Hunter’s League quest line: Vial of Corruption, Living Flame, Patch of Zombie Flesh, Skrilien Hide, Fairy Wing, Cyclops Eye, Lizardman Bone and Sapper Wing.
- Quests – The Tehatamani Ambassador should now update the quest Hero's Strength, rather than the Pharaoh
- Quests – Players who have deleted their Hero’s Strength item can hail Silko Guikosha to begin a quest to retake their trial
- Quests – Players who have deleted their Tranquil Thought item can hail Shabaqen Hasshqo to begin a quest to retake their trial
- Quests - The quest Ancient Knowledge is now marked as Small Group.
- Quests – By Night – The Large Stalking Wolf will now drop the necessary quest component for all members of a party that are on that step of the quest. The Large Stalking Wolf is also locked to a group, so that when one group spawns him, no other groups can engage him until either he is killed or despawns.  If you cannot hit the wolf, then return in a few minutes and try again.
- Quests – By Night - The mechanic for completion of Sona’s escort has been changed.  This should prevent players from not being able to finish the quest, provided they escort Sona to her uncle.  Also, Sona is now able to be attacked by the wolves that are hunting her (which means that she is susceptible to attack from players as well – watch where you swing!). 
- Quests – By Night - The final battle with Grelrin has been made easier.  While it is still difficult, the fight should be more manageable for a level-appropriate group.
- Quests – By Night - The reward for completing the By Night quest line has been bumped up slightly.
- Rakshasa Citadel - Players should now be able to talk to Fuer Tet in the main hallway
- Rakshasa Citadel - Fixed an issue where the wrong version of Fuer Tet was spawning when you killed the last Energy Guardian
- Rakshasa Citadel - Players can now access the Descrier Plane after they complete the main quest line
- Rakshasa Citadel – The Ring of the Rakshasa can be completed up to a certain point but the full quest path is currently turned off
- Rakshasa Citadel – The Ring of the Rakshasa drop rate has been significantly reduced in the citadel
- Rakshasa Citadel - All of the side-quests have received various tuning updates—mostly to fix some small issues with quest counters/quest bits
- Rahz Inkur - Several items from the high tier summoned NPCs have been increased from rare to heroic.  Those items that were not soul bound in the past will be soulbound in a future patch – you have been warned. This affects loot from the following NPCs:
                Aluul (The Schism)
                Djuul (The Uniter)
                Khorr (Ravager of Chaos Undivided)
                Shaluu (Lord of Divided Unity)
- Rahz Inkur - Several items from the mid tier summoned NPCs have been increased from uncommon to rare.
        This affects loot from the following NPCs:
        Ahzali (The Divided Lord)
        Rulz (Dreadbringer of Chaos)
        Salizi (The Lawbringer)
        Torlaxis (Greathound of Rahz)
        Zelahi (Torchbearer of Unity)
- Rahz Inkur - Several Mid Tier Rare NPCs have had their uncommon items upgraded to rare.
        This affects the following NPCs:
        Heroic Gorehorn
        Ahzek the Templar (Chosen of the Zull)
        Zuthalis (Merchant Prince of the Zull)
        Razthil (Flamemaster of the Zull)
        Nefarious Titan
        Salimar the Champion
- Rahz Inkur - The various worshipers of the Zull found on the western side of the city no longer share the same immunity sets as their masters the Zull Efreet
- Rahz Inkur Overland - The Efreeti Wayfarer is now correctly sized and wearing clothing.
- Rahz Inkur - Flameshell and Pyrewing will now drop two items each per kill
- Renton Keep – Appeasing Tharridon will now update correctly. Players who missed the update for step one when completing Fulfilling Their Needs should speak with Trisda Sentle.
- Southern Thestra - Celestial Captains and Matrons of Gloriann will now be more frequently seen in southern Thestra.
- Shrine of the Flame - Canyon lizards in Shrine of the Flame are now less stuck.
- Spider Bluffs - Spider Bluffs locations are now categorized under Western Northern Plains.
- Strand of the Ancients - High Archon Nez'riss, Beastmaster Nerik'ssez, Bloodletter Ssrek, Hexscale Hra'kez, Primalist Zez'iss, Warlord Thrak'ssez, Jek'rissik the Champion, Thaumaturge Lass'revik, and Vor'issk will now always spawn their respective banners upon death.
- Strand of the Ancients - War Banner of High Archon Nez'riss no longer behaves like Narahari's Phial.
- Strand of the Ancients - Veteran's War Banner no longer behaves like Narahari's Phial.
- Tar Janashir - Ashwara of Tar Janashir is now on the correct faction table (Tar Janashir, not Upside Defense.)
- Temple of Dailuk – Tautiren Hunters are KOS again.
- Tiberian Wildwood - The shadowhound camp in the Tiberian Wildwood has been expanded.
- Tomb of Lord Tsang - Dialog for the weapons of Tsang’s Tomb has been updated: Please remember that when you place the gems on the pillar, you have to click on the weapon to remove it from the pedestal
- Trengal Keep - The Heart of Karujin Gulgrethor is no longer attached to the quest "Slime Siphoning".
- Vsurog Moor - Quest armor rewards will now be given out by the Gorgalok Quartermaster instead of the Council of Elders. Please return all quest items to the Quartermaster from now on.
- Vsurog Moor - The road sign outside Vsurog Moor should now display the correct directions to Ichtakhta and Flordiel.
- Xennumet - Several NPCs within the dungeon now see invisible and perceive sneaking players more easily
- Xennumet - the levels of named/boss NPCs in the xennumet dungeon have been increased to 45
- Xennumet - the quest to spawn one of the bosses in the underground xennumet dungeon can now be repeated
- Xennumet - more xennumet mobs now have faction and will be attack on sight.
- Xennumet - Xennumet bosses will now be much more resistant to status affecting spells such as fear, slow, etc.

Items:
- World Loot Tables have been reworked significantly; the jewelry has been replaced with more useful jewelry and more items have been added. 
- “Specialized” loot has been added to the World Loot Tables; “specialized” refers to Plate for Healers, Cloth for Healers and Chain/Scale for Nukers.  This loot does not share the same loot table as the rest of the World Loot Tables so as to avoid saturating that already large loot table; as such, if you happen to get lucky enough to get one of these items, keep in mind that it isn’t “replacing” a “normal” drop.
- The Dwarven Dagger of Destruction has been tweaked slightly and has had a proc added to it.
- T2 Brute’s armor should now match
- Relatively few higher level shields have had their appearances updated.
- Some parrying daggers have had their appearances updated appropriately.
- The upgraded, quested Afrit weapons have been slightly improved.
- Many Adventuring Armor appearances have been updated.  In general, this means that the changed armor now has the correct contintenal appearance as well as level range.  In most instances, this change should result in higher quality appearances.  In a few cases (ie, Dargun’s Tomb), the appearances were shifted downwards to their correct tier.  Such occurances should be few and far between, while the majority of changes should enhance the look of said armor.
- Majordomo's Scale Greaves has been increased to rare status from uncommon
- Seskarlan's Bauble has been increased to rare status from uncommon
- Flamesinger has been increased to heroic status from rare – this item will change to being soulbound in a future patch, you have been warned
- Drum of Zezzexxezzexx is now level 50, it was previously marked as level 45

GUI NOTES
- The player housing information window has had some fields moved to the Admin tab.

CODING NOTES
- There is a new programmable shader caching system to reduce hitching. You will hitch a bit more than usual while programmable shaders are cached the very first time you see a different material type in game. This is the last time *all* shaders will need to be recompiled. Hitching should be greatly reduced afterwards.


~The Vanguard Team

4
最新消息 / Vanguard Build 1809 Patch Notes 4/18/2007
« 於: 四月 18, 2007, 08:42:17 下午 »
Game Updates April 18,2007
Vanguard Build 1809 Patch Notes 4/18/2007

Ever wondered what kinds of things the developers of Vanguard have in store for the game? Wonder no more! With the In the Works webpage, we will be giving a quick glimpse of the projects we’re currently working on. The page will show both short term and long-term goals, as well as provide a top 10 bug list. You can find the page here.

GAMEPLAY NOTES
- Players can now obtain unicorn and shadowhound mounts.
- Hitting escape will no longer immediately drop you out of PVP combat so you won't be able to hit out of combat abilities repeatedly.
- Many abilities intended to get a damage bonus undead and procs on undead were working against anything. This has been fixed and they now only work on undead enemies.
- Large heals are no longer as likely to be interrupted. The cast time is no longer restarted for these abilities but follows rules much more similar to normal interruption. The time added to the cast from a partial interrupt is slightly larger than other abilities. This will make large heals easier to cast when being hit and when being hit by multiple enemies. However, they are still intended to be a challenge to cast in bad situations and players are encourage to use their quick heals at those times.
- Players can now use their mounts in outdoor areas all throughout New Targonor. Indoor and covered areas, however, are still mount-restricted. Bet you didn’t know your horse was claustrophobic did you.
- PVP - Paladin PVP ranged damage has been reduced slightly.
- PVP - Ranger PVP melee damage has been reduced slightly.

ADVENTURING NOTES
- Bard – Mellarian’s Requiem of War now increases damage by a flat amount, fixing the stacking issues it had with Anthem of War.
- Bard – Improved the scaling values of Mellarian’s Anthem of War and increased the damage bonus to 15%, up from 10%.
- Bard – All Mellarian’s songs have had an improvement in the flat damage bonus portion of the song
- Bard – Irion’s Tune of Warding now increases AC by the correct amount
- Bard – The power of Tynen's Melody of Acceleration has been increased to 1%
- Bard – The power of Tynen's Strain of the Swift has been increased by 1%
- Bard – The power of Tynen's Coda of Velocity has been decreased by 2%
- Bard – Waterdance 4 now increases parry by the normal correct amount.
- Bard – The refresh timer on Fence has been removed.
- Bard – All of Cirel’s health regen components have been increased in power and have been given clearer descriptions
- Bard – All of Cirel’s mana regen components have had a slight increase in power and have been given clearer descriptions
- Bard – Gamael’s Song components are now more clear as to how much damage they do.
- Bard – The effects of Gamael’s are now visually indicated by a floating number.
- Bard – Gamael’s song components are now more easily identified in the combat text.
- Bard – Emboldening Embellishment now scales from 10 to 18, depending on your level.
- Blood Mage – Physical Transmutation has had its conversion ratio increased by a large amount.
- Blood Mage – Physical Transmutation now has a 45 seconds refresh timer
- Blood Mage – Physical Transmutation now has a 10 second 25% damage debuff that applies on the caster when used.
- Blood Mage – Conduct (The ability granted by Conducive Symbiote) now has a 45 seconds refresh, down form 5 minutes)
- Blood Mage – Increased the healing effectiveness of Conduct.
- Blood Mage – Quickening Jolt (the ability granted by Quickening Symbiote) now lasts 8 seconds, up from 6 seconds.
- Blood Mage – Increased the regeneration rate of Vitalizing Symbiote.
- Blood Mage – Increased the regeneration rate of Renewing Symbiote.
- Blood Mage – Increased the healing amount on Ritual of Gelenia.
- Blood Mage – Increased the gains per level of Blood Union on Ritual of Gelenia.
- Blood Mage – Added upgrades to Mental Transmutation.
- Blood Mage – Sheltering Rune now protects against 100% arcane and Physical damage for 6 seconds.
- Blood Mage – Sheltering Rune now has a 120 second refresh timer with 120 second diminishing returns.
- Blood Mage – Life Husk now increases its duration as you get upgrades.
- Blood Mage – Added new ability line Cerebral Graft at level 30. Please visit your trainers for this super sweet buff.
- Blood Mage – Union of Blood can now trigger chains.
- Blood Mage – Scarlet Ritual can now trigger chains.
- Blood Mage – Blood Letting Ritual can now trigger chains.
- Blood Mage – Severing Ritual can now trigger chains.
- Blood Mage – Added new ability Exsanguinate to trainers at level 30.
- Blood Mage – Added new ability Flesh Rend to trainers at level 22.
- Dread Knight- Armor of Darkness no longer lowers your damage.
- Dread Knight – Shadow Meld now increases resistances.
- Dread Knight – Shadow Meld now grants a chance for your attacks to add Dreadful Countenance.
- Druid – increased damage on Starfall and Earthquake.
- Druid – Added a 2 minute refresh to Taproot
- Druid – Drastically increased the HP of the phenomena Colossus
- Druid – All berry spells now summon the berries in your targets bag.
- Druid – Increased the effectiveness of Roseberries
- Druid – Increased damage of your Earth Elemental
- Druid – Increased the initial damage of the Summon Earth Elemental spell
- Monk – Lowered the mitigation penalty of the Storm Dragon Stances
- Monk – Lowered the melee slow of the Stone Dragon Stances
- Monk – Drunken Fist Stance has been altered.  The damage bonus has been slightly increased, 5% parry chance and a mitigation penalty have been added.  The increased hate generation has been removed.
- Monk – Drunken Sway has been altered.  Dodge and Parry are both increased.  The overall dodge/parry chance has increased.  While in this stance you will slap all who attack you, dealing minor damage
- Monk – The refresh timer on Swaying Step has been removed.
- Monk – Reed in the Wind has had the intended refresh timer of 2 minutes added to it.
- Monk – Tiger Stance has had its endurance penalty progressively lowered.  When Legendary Tiger Stance is earned the penalty is 40%.
- Monk – Stone Dragon Stance now adds the appropriate cold and fire rune (30, 40, 50%).
- Monk – All steps in the Exploding Heart Technique have been increased in power significantly.
- Monk – Added a 5 minute refresh timer to all steps of the Exploding Heart Technique
- Monk – All finishing attacks that were previously 2 minutes are now 1 minute.
- Monk – Reduced the Refresh timer on Secret of Celerity to 15 minutes.
- Monk – Increased the power of Ignore Pain, with the most power being gained at the final version.
- Monk – Iron Hand now lasts for 5 minutes and costs 5 Jin to activate.
- Monk – Secret of Flame now lasts for 40 seconds, has a 90s refresh timer and has an increased chance to apply the DoT portion.  The damage is clearly marked in the description.
- Monk – Secret of Ice now lasts for 40 seconds, has a 90s refresh timer and has an increased chance to apply the stun portion.  The damage is clearly marked in the description.
- Monk – Errant Strikes can now be used every 15 minutes and lasts for 30 seconds.
- Monk – Staggering Punch now deals 75% weapon damage plus an additional amount that increases over time…and thus it was that the clone wars came to an end.
- Monk – The damage of Dragon’s Breath has been greatly increased.
- Monk - Increased the damage of Divine Tsunami and Divine Avalanche to make a better, more gradual scale.
- Monk – Increased the damage and the endurance cost of Dragon Rakes its Claw
- Monk – Trapping Mantis Claw and Cloud Dragon’s Ruse have been lowered in refresh time to 2 minutes.
- Monk – Lurching Feint has had a refresh of 2 minutes added to it.  This was not the intended refresh.
- Monk – Deadly Adder Hand’s duration now scales to 32 seconds at the final version.
- Monk – Eagle Claw’s duration now scales to 24 seconds at the final version.
- Monk – Eagle Claw now causes the Armor Chink weakness.
- Monk – Wave Hand in Cloud has been given new versions at level 38 and 50.
- Monk – Lowered the Jin cost of Wave Hand in Cloud to 6 and the refresh to 20 minutes.
- Monk – The self buff portion of Withering Palm now lasts for 60 seconds.
- Monk – Increased the damage of Withering Palm
- Monk – The effects of North Wind Breaks the Trunk will now display damage numbers both above the head of the target and in combat text (to see open chat options for your combat tab and turn the Others’ Damage Success filter on)
- Monk – Increased the damage of the effect of North Wind Breaks the Trunk.
- Monk – The self buff portion of Steal the Wind now lasts for 5 minutes.
- Necromancer - Abomination PVP damage has been reduced.
- Necromancer – Increased damage of level 50 grafts.
- Rogue – The refresh timer on Deter has been removed.

CRAFTING NOTES
- Specialization titles are now available at the crafting advisor. If you are missing your specialization title, ask the crafting advisor about titles.
- Fixed a bug that may give you Grade A destroyed material for artificer practice charms.
- Rahkane is now removed from your inventory upon abandoning the quest “Legendary Fiend Hunter’s Weapon.”
- Ship construction tables now provide the proper complications.
- Corrected the names of some Qalian Floor Mattresses.
- You can now store items in the Medium Prime Kojani Chest
- Crafted Tier 5 Outfitter Light Armor has had it’s appearances updated.
- The ability description for the Society of Invention’s Mental Conductor now better describes its effects.
- The Cabal has stolen a valuable item from the Society of Invention. The Merchant’s Guild seeks to make a profit from the upcoming struggle. See the organization leader of the Ahgram crafting faction you are a member of to participate.
- The Imperial Trade Organization has acquiesced one of their buildings to the New Targonor Bank in exchange for tax cuts. Saori Kendall and her guard have moved into the building next door with the rest of her team.
- Correct the spelling of some furniture items.
- Taskmaster pause time and wander radius has been adjusted further.
- The quest recipes for the Ahgram crafting faction level 35 quests have had their levels increased to better reflect the level of the quest.
- The quest recipes for the New Targonor crafting faction level 35 quests have had their levels reduced slightly to better reflect the intended difficulty of the recipe.
- You can now switch crafting premier factions in Ahgram and New Targonor. Approach the leader of the faction you wish to join, tell them you wish to join, and confirm. Keep in mind doing this will remove any recipes related to the group you left, and you will lose a significant amount of faction with the other two organizations in that city. Please use caution when switching organizations.
- Varanjar outfitters must now actually assemble the improved needle to finish the tutorial.
- The Pristine Horseshoes special work order recipe now has the proper amount of charges attached.
- An issue preventing completion of the Qalian Journeyman Blacksmith quest has been fixed.
- Crafting organization work orders have received the following adjustments: Continental crafting faction loss/gain has been decreased, city crafting faction loss/gain has been decreased, crafting organization faction gain has been increased, and opposing crafting organization faction loss has been increased.
- Corrected an issue with the Mara figurehead quest that was preventing some people from starting.
- Samkara of the Arcane Camarilla is no longer “Stuck!”
- A few small mid-level crafting quests have been added to New Targonor.
- Corrected the quantity of resources required on some furniture.
- Updated the text display for Focusing Crystals of Renewal.
- Artificer work order recipes now specify the correct jewel cut which can be used as the optional ingredient.
- Updated the text display for Resonating Crystals of Enraging.

DIPLOMACY NOTES
- The Diplomacy Experience Curve has changed to place it more in line with the Adventuring and Crafting progressions and the overall Vanguard Experience. In general, gaining skill in Diplomacy will be much swifter at the lower skill range. As you reach the middle 200s, the progression is only slightly faster. It speeds up a bit more in comparison with the old system in the 300s. At the high 400s it speeds up one last time. This new curve is now much smoother and more logical as you gain skill. Special note: Diplomacy experience given by quests has NOT been changed. This means each quest, which before granted 1/3 of a skill point on completion, now grants slightly more than that at all skill ranges.
- The First Scholar NPCs in Tanvu are no longer playing hard to get. They will properly display how much presence you need before they will talk to you.
- The NPCs for the Khal writs will no longer play hide and seek. They will now show up correctly.
- Konarthi Point no longer has independent Civic Diplomacy levers – it now shares its levers with Halgarad. Players engaging in Civic there affect Halgarad levers and vice versa.
- The Refugee Camp in Jharuu Flats now shares Civic Diplomacy levers with Khal. Any buffs active through Civic Diplomacy in Khal are now active here as well.
- Wardship of the Sleeping Moon in Shaman’s Glade now shares Civic Diplomacy levers with Leth Nurae. Any buffs active through Civic Diplomacy in Leth Nurae are now active here as well.
- Fisher’s Pen in Ocean Watch now shares Civic Diplomacy levers with Tursh. Any buffs active through Civic Diplomacy in Tursh are now active here as well.
- Southwatch now shares Civic Diplomacy levers with Bordinar’s Cleft. Any buffs active through Civic Diplomacy in Bordinar’s Cleft are now active here as well.
- Dragon’s Backbone now shares Civic Diplomacy levers with Lomshir. Any buffs active through Civic Diplomacy in Lomshir are now active here as well.
- Infineum Plateau now shares Civic Diplomacy levers with Hathor Zhi. Any buffs active through Civic Diplomacy in Hathor Zhi are now active here as well.
- Tar Janashir now shares Civic Diplomacy levers with Mekalia. Any buffs active through Civic Diplomacy in Hathor Zhi are now active here as well.
- Problems with parleying with Khaathur resulting from doing the Qalian horse quest out of order have been resolved.
- Ambassadors Weeds, given out in New Targonor by House Remniol, now give academic presence.
- Renton Keep now has fixed Civic Diplomacy radii.
- Mekalia has altered Civic Diplomacy radii.
- Hathor Zhi has altered Civic Diplomacy radii.
- The NPCs Raster Calren and Robart Corrin have decided to seek out a new way of life and have converted to the occupation of Domestic from Outsider. They have stopped running from the law.
- Skragg, a crew member of the Bloodied Sword in Tawar Galan, no longer runs around like a chicken with his head cut off and instead stays put.  This fixes the problem of people being unable to complete or begin quests with him.
- Ort, the Muck King, near Veskal’s Exchange, now properly reverts to his relaxed state after being prodded by sticks.
- The Writ from Leth Nurae to Bordinar’s Cleft, “An Unexpected Alliance” has been renamed to “An Unlikely Alliance”.  Also, your New Targonor and Thestran Watch faction is only adjusted once now instead of twice.
- The flattery rebuttal “Knavish Demeanor” now costs 2 Flattery to play, removes 3 Flattery from your opponent, returns 2 Flattery to the player, and refreshes in 3 to 5 turns, making it a far more effective rebuttal for all those knaves out there.  We know who you are.
- Fixed a bug whereby Martok diplomats could not receive a new tier 1 horse to undertake their tier 2 horse quest.
- Added a proviso to the Kojan tier 2 horse quest where you can have another copy of Ravela’s poem if you previously completed her sidequest and are doing the horsequest for a second time (or did it while the quest was broken and deleted her poem after you finished her sidequest.)
- Those who have been locked out of Bordinar’s Cleft writs should now be able to receive them from the Petitioners once again.
- A series of interlocking quests are now available on Qalia for all diplomats of 40 skill or higher. They begin in Khal with Mina Zeya, Hathor Zhi with Scion Aik’Tagi, Mekalia with Egata Reburleby, and Lomshir with Qarouk Telourshed. Complete all four of the questlines to assemble a full tier 1 suit with multiple presence types attached to it.
- The quests “Blind Woman’s Bluff” and “A Charming Deception” are available outside of Khal for diplomats of 40 skill or higher to earn new cards. They begin with Weaver Jekaqie, who lives in the lighthouse atop the cliffs outside of Khal.
- The quests “Can’t Get No Respect” and “Respect is Earned” are available in Tawar Galan for diplomats of 40 skill or higher to earn new cards. They begin with Warden Allegran.
- The 15 crafted Diplomacy items that did not fit into the valise now do so.
- Diplomats with at least 75 Diplomacy skill and do not somehow possess their Race Card can now speak with that debonair rake Royce McFarland on the approach to New Targonor (past the bridge) on the Thestra mainland side. If you need the card, it will automatically teach it to you. Test Server players should especially take note of this fact.
- Civic Diplomacy is now expanded in the Nusibe Necropolis. In the Tomb of the Lady of Cats, speak with the Citizens, Notable Citizens, and Aristocrats of Nusibe to spawn the Sun and Gold Courts of the Emperor. When spawned, you can parley with the Sun and Gold Courts of the Emperor to allow anyone in those rooms to earn a large buff when fighting Xakren and Tehatamani in the pyramids of the Temple of Tehatamani area
- Teleporters in the Tomb of the Lady of Cats now take you to the Sun Court of the Emperor or the Gold Court of the Emperor if you possess a Diplomacy skill of 225 or more..
- Teleporters in the Sun Court and Gold Court of the Emperor now take you to the Tomb of the Lady of Cats if you possess a Diplomacy skill of 225 or more..
- Civic Diplomacy is now available in the Nusibe Necropolis. In the Tomb of Raiders, parley with the Dead Explorers to activate the ability for anyone who enters the Tomb to avoid the traps in Nusibe Necropolis.
- The quest “Executive Privileges,” followed by “Raising the Stakes,” is available in Ahgram for diplomats of at least 40 skill to obtain new cards.
- The quest “Take to the Seas” is available in Konarthi Point for diplomats of at least 101 skill to obtain a new card.
- The quest “A Dockworkers Union” is available in New Targonor for diplomats of at least 40 skill to obtain a new card.
- Diplomats wishing to enter Pankor Zhi can now do so by proving the strength of their blood to the dark elves.
- The following Diplomacy clothing has had its special ability disabled pending an exploit fix. An additional Presence value has been added to them until they are reverted back to their original values.
 - Orange Entertainer’s Gown
 - White Instigator’s Vest
 - Orange Gown
 - White Vest
 - Orange Socialite's Gown
 - White Troublemaker’s Vest
 - Orange Communicator's Breeches
 - Orange Gossiper's Skirt
 - Orange Speaker's Breeches
 - Orange Skirt
 - Orange Speaker's Breeches
 - Orange Speaker's Skirt

WORLD POPULATION NOTES
- Abammisi Lake, Tehatamani Empire and Tehatamani Harbor – Many 2 dot mobs in these locations have new abilities.
- Abammisi Lake, Tehatamani Empire and Tehatamani Harbor – Quest itemsshould now display a loot confirmation box if the entire group can loot the quest item.
- Afrit - Handler Aerco in Afrit is looking for trustworthy adventurers to run an errand to Nusibe Necropolis. But he will not give this important task to anyone who does not have enough faction. Rumor has it there are weapons involved.
- Afrit – Flarewings around Afrit and in Sands of Sorrow will no longer flee when low on health.
- Afrit – With appropriate faction, Grand Provisioner Teravin now offers a adventurers the opportunity to acquire the prison of a merchant djinn.
- Ahgram – Smelly Cat will no longer attack innocent bystanders, even if he thinks they’re going to steal his fish.
- Cragwind Ridge - The drop rate of Mistral Slivers in Cragwind Ridge has been increased significantly.
- Cragwind Ridge - Named Cyclops in Cragwind Ridge will now always drop at least 2 Mistral Slivers.
- Elani - Upon a successful chance to spawn, Infusium Cores will now spawn in groups of six. Only the members of the party responsible for slaying the associated Cliffwalker Golem will be able to interact with one of the cores.
- Elani - The Cliffwalker Golem corpses no longer instantly despawn if there is no loot on the corpse and will obey the default despawn timer.
- Gorgalog Swamp – Faction hit for slaying Savage Tree elves bordering on the Ichtakhta capital has been increased.
- Gorgalog Swamp - Treants of the Flordiel are now harvestable through Lumberjacking.
- Gorgalog Swamp - Gorgaloks are now harvestable through skinning.
- Gorgalog Swamp - Ichtakhta are now harvestable through Quarrying.
- Gorgalog Swamp - The Flordiel Emissary, Esurin, is now indifferent to all players.
- Gorgalog Swamp - The Flordiel Emissary, Esurin, now offers all quests to players regardless of their faction level.
- Gorgalog Swamp - The Flordiel Emissary, Esurin, will now replace the Flordiel Guidance Ring if it is destroyed.
- Gorgalog Swamp - All Mnalus now have a chance to drop "Undamaged Fungal Fiber".
- Gorgalog Swamp - Increased the drop rate of Gorgalok Tribal Necklaces, Gorgalok Totems, Lesser Flordiel Symbols, Flordiel Symbols, Ichtakhta Eyes, and Ichtakhta Antennae.
- Gorgalog Swamp - Karoz of the Ichtakhta, Esurin, and Emissary Geisel will now offer an atonement quest for players wishing to be forgiven for their transgressions against their respective nations. Temporary functionality will assist in the quest completion until the dungeon of Gorgaluk has been completed. There is a known issue with your faction standing toward a rivaling nation upon completion of this quest falling out of sync with the others and is being looked into.
- Gorgalog Swamp - Karoz of the Ichtakhta will now allow players to view the upgradeable armor after completion of the quest "Favor of the Ichtakhta". The improved armor is viewable via the Assembly Window.
- Gorgalog Swamp - Emissary Geisel will now replace the Gorgalok Guidance Ring if it becomes misplaced after having completed the first quest of "Trust Your Eyes" or while currently engaged on the mentioned quest.
- Gorgalog Swamp - Karoz of the Ichtakhta will now replace the Ichtakhta Guidance Ring if it becomes misplaced during the quest "Favor of the Ichtakhta".
- Lucent Outpost - Experience and coin rewards for many quests from the Lucent Outpost have been adjusted
- Marsh of Peril - Added a new quest in the Marsh of Peril, “Hounds of the Wetlands.”
- Martok - The Tamed Ghostfang Okami will now despawn for 10 seconds after becoming enraged and forcibly obeying the player.
- Martok - Orcs and Goblins will now be granted the title "of Martok" upon their first visit into their home city.
- Mekalia – The journal location for “Hepca’s Plan, Part II” now correctly points to the Southern Menagerie. Gnomes cheer while the Chasm Lizards die a little inside.
- Northern Highlands – Players can no longer loot spirit necklaces from Torsheim Protectors for the quest ‘Roll the Bones’.
- Northern Highlands - Several NPC types in the Northern Highlands of Thestra are no longer aggressive
- NPCs - The spawn rate of Exaen Reet has been sped up considerably.
- Nusibe Necropolis – The crypt flyers no longer silence.
- Pantheon of the Ancients - The heavy-fighter Cloak of the Pantheon's ability, Guardian of Moraj, now properly nullifies 50% of all damage taken for 15 seconds upon use for the wearer's group. As always, all Cloaks of the Pantheon are only usable within the Immortal Sanctum.
- Quests – Hard Preparations: The paracloacal glands will drop at a more rapid rate.
- Quests - The quests offered by Guard Captain Rexmal now have appropriate waypoints.
- Quests - Replenishing Supplies - The number of mushrooms required for this quest has been lowered, and the respawn rate for the mushrooms has been increased
- Quests - We Must Rebuild - The number of mushrooms required for this quest has been lowered, and the respawn rate for the mushrooms has been increased
- Quests - Mushroom Surprise has had its requirement reduced to 10 mushrooms
- Quests - Ebonwings Ebonwords has had its requirement reduce to 15 kills
- Quests - Guard Turroza in Trengal Watch now offers a repeatable version of her beetle money making scheme quest
- Quests - The Hunter’s League quests are now enabled. Adventurers in Eastern Qalia (Qa Riverbank, Ksaravi Gulch, Upside Defense Garrison and Skawlra Rock) now have additional class based armor/weapon reward quests to complete. Speak to your local Hunter’s League representative for more information. Please note: If you do not meet the requirements for the representative in your area, you may have to complete the requirements of another member of the Hunter’s League before progressing.
- Rahz Inkur – Zullbane Serum now has a cooldown attached.
- Rahz Inkur – The final encounter in the helm quest line will now reliably spawn the final turn-in NPC and drop the final required item.
- Rahz Inkur – Players should no longer need to perform ancient voodoo magic in order to get Zull Spirit Orbs to spawn from boss NPCs in the Rahz Inkur palace.
- Renton Keep – The quests for The Sisters should give more clear directions to the Hethepool and Nightspring. Travel Journal Entries have also been added.
- Renton Keep - Sisters – Fixed a logic issue where players could get bugged and unable to continue the quest line past step 5.
- River Valley - Xanariel is no longer missing.
- Shoreline Ruins - Stormwynd Zombies will now drop intact essences.
- Shoreline Ruins - The inhabitants of Stormwynd Keep and Stormwynd Beacon now respawn more quickly.
- Southwatch – NPCs at the Red Sparrow Encampment no longer share a linked respawn.
- Southwatch - The quest "Slay the Silvertalon Pride" has been re-enabled and is now completeable by players. This quest is the continuation of the quest "Leather for Beldra" and begins at Beldra Goldhammer.
- Tawar Galan - A Banker and Broker have been added to Tawar Galan
- Tehatamani Empire – 2 dot pyramid mod density has been increased, and respawn rate has been increased
- Tehatamani Empire – Large pyramid npc difficulty and assist radius have been tweaked
- Temple of Dailuk – The hyenas have had their population density decreased.
- Temple of Dailuk – The Seared Bones are now flagged as KOS.
- Temple of Dailuk – There is now a monk instructor at Dragonweir Fortress.
- Vsurog Moor - Adjusted the difficulty of Tishra the Bloodpriest, and Silidoth the Destroyer. Also increased the availability of both encounters as well as the potential chance for multiple loot drops.
- Vsurog Moor - More quests have been added to this area for solo and small group play.
- Xennumet - The drop rate of Xennu shards has been increased (This took effect last patch, but was not mentioned)
- Xennumet – The weapons from the Xenn technology quest lines have had their rarities increased to heroic.
- Xennumet – The main Xennumet quest line is now active.
- Xennumet - The actual Xennumet dungeon can now be accessed but requires completion of the main quest line first.
- Xennumet - New Xenn tech quests have been added, including upgrades to Xeno dar greaves and breastplate, as well as new items altogether.
- Zaraj Arena - Repair bots in the Zaraj Arena now cost 10 coins, down from 100.

Items
- The Aor’Ahn Cloak is now equippable by all classes.
- Ancient Ksaravi Ulak now deals Hand-to-Hand damage rather than Blunt damage.
- Ancient Ksaravi Ulak now renders in-game as an ulak model.
- Ancient Ksaravi Ulak’s proc rate has been reduced slightly.
- Ancient Ksaravi Ulak’s proc effect has been changed. The new proc effect increases the wielder’s chance to dodge by 100% for 3 seconds while increasing the wielder’s defensive target’s chance to parry by 50% for 3 seconds. The parry portion will not affect the wielder if the wielder is also the defensive target. This effect will also not dissipate after dealing a melee attack.
- The ability on the Soul Siphon Hoop has been adjusted.
- Gift of the Prince's proc effect, Infuriate, has been modified. It continues to increase melee damage caused by 20%, but now also decreases the time between auto-attacks by 20% as well as adding an amount of hate to your offensive target on behalf of your defensive target. The hate adding portion of the effect will not fire if you are your own defensive target. The proc rate and duration of the effect has been reduced.
- The drop rate of intact essences has been increased for all types.
- Glominus, Sword of Pain – Proc messaging fixed to correctly show damage instead of healing. The sword was never actually healing the NPC.

CODING NOTES
- There will be some additional hitching the first time you see new materials in game while your system recompiles and caches the programmable shaders. These caches will correctly load when you start up the game in the future. Overall, you should experience less hitching in the long run.
- You can now search for multiple classes simultaneously in the Class dropdown of the Social Find window.
- Some significant enhancements to graphics performance on the High and Highest Performance settings should be seen.

~The Vanguard Team

 

5
職業討論 / Re: 戰士學習的技巧 {從怪物學習}
« 於: 四月 15, 2007, 11:45:50 下午 »
今天去 BH 也學到囉...
之前打 BH 都沒有
看來是最近才加入的
除了 Ripper 以外在身旁T開頭的怪也可以學到
打一隻學一次
應該是當他使出那一招時學到的
一隻學到一次之後就不會再學到了

大概打了 8 隻左右完成學習

6
工藝區 / Re: [綜合]各工匠練等地點:SouthWatch
« 於: 四月 15, 2007, 12:47:53 下午 »
Zone : SouthWatch(-28, 25)
Loc : Southwatch Village(-39609, 14943, 47641)
Faction:
  + Bordinar's Cleft Artisans faction 2
  + Thestra Artisans faction 2
  + Bordinar's Cleft faction 10
  + Thestran Watch faction 10
  + New Targonor faction 10

7
最新消息 / Vanguard Build 1803 Patch Notes 4/11/2007
« 於: 四月 11, 2007, 09:07:46 下午 »
Game Updates April 11,2007
Vanguard Build 1803 Patch Notes 4/11/2007

Ever wondered what kinds of things the developers of Vanguard have in store for the game? Wonder no more! With the new In the Works webpage, we will be giving a quick glimpse of the projects we’re currently working on. The page will show both short term and long term goals, as well as provide a top 10 bug list. You can find the page here.

GAMEPLAY NOTES
- City Teleporters - Captain Jiral in Khal will now offer his services to Diplomats and Crafters of the appropriate skill or level.
- Damage Shields are no longer subject to mitigation. 
- NPCs above level 50 should now drop cash and coin loot.
- Having a reactive heal will no longer prevent damage shields and procs from working as intended.
- Multiple procs will now be properly displayed
- Some issues with buffs and chunks not having the intended results have been fixed.
- Sea Portals should now be visible on the in-game map.
- On the PVP servers, you should now be able to target opponent pets without holding control.
- Toggled abilities can now be toggled off even if you don't meet the use costs.
- PvP players with pets and DoT's rejoice! You will now receive kill credit for kills with your pet or DoT.
- Secondary targets on spells and attacks now follow the same range rules as primary targets of the ability.
- Player pets that have clickable special attacks now have appropriate range checking. The pet's owner will receive chat message when an attack fails for this reason.

ADVENTURING NOTES
- Druid, Necromancer and Psionicist damage over time spells have had their damage increased.
- Blood Mage - damage over times spells have had their damage increased.
- Blood Mage - AE spells have had their damage increased.
- Blood Mage – Added duration indicator on Translucence.
- Cleric - Added the Tactic Recognition skill.
- Disciple - attack damage has been increased for all special attacks.
- Disciple - base attack damage has been slightly increased.
- Disciple – Ra’Jin Flare now raises the Evocation skill instead of just claiming to
- Dread Knight – Shield of Fear now grants block % based on what your current Dreadful Countenance is, instead of what it was when you first used the ability.
- Dread Knight –Dark Bastion now grants armor class based on what your current Dreadful Countenance is, instead of what it was when you first used the ability.
- Dread Knight – Devour Mind no longer resets to 0 when you log in with it on.
- Dread Knight – Devour Mind can no longer be cancelled in pvp.
- Dread Knight – Devour Strength no longer resets to 0 when you log in with it on.
- Dread Knight – Devour Strength can no longer be cancelled in pvp.
- Dread Knight – Incite should now cost 10 END.
- Dread Knight – Inflame should now cost 10 END.
- Dread Knight – Increased the damage on Word of Doom.
- Dread Knight – Lowered the refresh of Word of Doom to 5 minutes, down from 15 minutes
- Dread Knight – Increased the critical chance of Word of Doom
- Dread Knight – Increased damage on Cull
- Dread Knight – Removed stun requirement on Cull
- Dread Knight – Cull now has a 1.5 second cast time, up from Instant cast
- Dread Knight – Increased the energy cost of Cull
- Dread Knight – Increased damage of Bane
- Dread Knight – Vile Strike no longer requires Dreadful Countenance level 3 to activate
- Dread Knight – Vile Strike now has an energy drain component.
- Dread Knight – Added the new counter attack ability line Retaliate to all trainers
- Dread Knight - Anguish no longer requires Dreadful Countenance level 3 to activate
- Dread Knight – Increased the Hate addition on Incite.
- Dread Knight – Anguish now deals damage over time, returning that health in energy to you.
- Dread Knight – The endurance cost penalty on Ebon Blade form applies itself correctly now.
- Dread Knight – Armor of Darkness no longer gives an increasing damage debuff as you level it up. It stays at a flat 10% decrease.
- Dread Knight – Shadow Meld now increases Block instead of dodge.
- Dread Knight – All forms now show icons to indicate how it is affecting you at the current phase.
- Dread Knight – Nexus of Hatred should no longer aggro npcs that aren’t attacking your defensive target.
- Dread Knight – Devour Strength now has the correct particle effect instead of Devour Mind’s particle effect.
- Druid – Fixed many display issues.  Soothe and your DoTs should now give the correct information in their tooltips.
- Druid – Earthen Brute’s are now less spammy when they spawn.
- Monk – Increased the effectiveness of Dragon Stance slightly and added a visual indicator of the regeneration values.
- Monk – Storm Dragon Stance has been altered.  It now increases damage by a percentage, increases crit chance and adds a chance to proc a large lightning based damage spell.
- Monk – Drunken Mastery Stance has been altered.  It now increases the hate generated by all attacks, grants a 10% decrease to refresh timers for abilities that are executed while in the stance and it still increases dodge chance by 5%.
- Monk – Harmonious Body Stance now adds Jin every 10 seconds, down from 20.
- Necromancer – Added Skin Grafts to Necropsy loot tables
- Paladin – Wrath of Vol Anari has been added to trainers starting at level 26
- Ranger – Tame now lasts a flat amount of time instead of a variable amount of time. The durations have also been increased across the board.
- Ranger – Calm Creature now lasts 25 seconds, up from 18.
- Ranger – Drastically increased the HP of your summoned companion.
- Ranger – Slightly increased the damage of your summoned companion.
- Ranger – Parry III stops your auto attack just like Parry I and Parry II
- Rogue – Added the tactic Recognition skill back to your perception and concealment skill pool.
- Rogue – Evacuation Scroll now has an activation time of 7 seconds. Advanced Evacuation Scroll now has a cast time of 5 seconds. These cast times have increased from your previous times.
- Shaman – Grasp of Goromund is now actually a conjuration spell.  It will no longer increase evocation.
- Shaman - Added the Tactic Recognition skill.
- Sorcerer – Amplify Celerity now has a 5 minutes refresh timer.
- Warrior – Withdraw will now work on all opponents near your defensive target.  Each upgrade increases the amount of hate that is reduced.
- Warrior – The energy cost of Withdraw has been increased.
- Warrior – When Rend Armor crits, you can chain Stinging Cut into Biting Blades now.
- Warrior – Shield Wall now requires you to have a shield equipped
- Warrior – Taunting Strike VI will now cause chains to trigger when it crits.
- Warrior – Roar of Fury no longer triggers global recovery
- Warrior – Protect no longer breaks mezzes.
- Warrior – Offensive form now lowers mitigation by 10% of your current and not by a flat amount.

CRAFTING NOTES
- Romandar Whitebeard now properly asks for five items, not eight, for the Thestran apprentice outfitter quest. The quest objects were already correct; this only fixes an inconsistency in his dialogue.
- Goshi Masape should be less of a chatterbox.
- All striking procs should no longer break stealth
- An error with players not receiving experience for the Blacksmith Thestran Initiate quest has been fixed.
- High level harvesting bags, saddlebags, and harvesting clothes recipes are now available on Kojan trainers.
- The diplomacy recipe “Orange Skirt” now has the proper grade A reward.
- The practice caravel deck recipe will now consume the correct amount of resources.
- Corrected an issue with the Kojani vielthread window coverings recipe.
- Updated the text display of several crafting dusts, powders, shards, and crystals.
- Fixed bows and crossbows that had the wrong ability attached to them.
- Fixed many Journeyman Blacksmith work order recipes that were failing to complete.
- Corrected the stats on horseshoe packs.  This was a display issue only.
- Corrected several secondary items that were displaying the incorrect bonuses.  Display issue only.
- Corrected several novice outfitter refining work orders that were asking for the hides instead of textiles.
- Corrected some Tier 5 armor pieces that were not displaying stats.  Specifically “Scholar’s” items “of Mystical Alacrity”.
- The “Sew” action that uses a ruler is now called “Measure.”
- Some indoor taskmasters have been moved outside.
- You no longer need to log out and log back in after first completing the Charm Maker quests to make charms.
- T2 crafted Plate and Chain/Leather armor sets should now all match.
- The Straight Cut crafting action is now Straight Stitch to better reflect the tool it uses.
- The recipes that need to be completed to join the New Targonor crafting organizations have been lowered in difficulty.
- While Harvesting, you will now receive the full benefits of your Adventuring items.
- Fixed the bug where you would always see the first catalyst you added for the first recipe that took a catalyst for all later recipes.
- Fixed issue with Gift of might series that was causing some attributes to not be included
- A new diplomacy deconstruction quest has been added to Tawar Galan. It is available only to mineralogists.
- The item Shandrel’s Focus has had its description updated to better explain its effects.
- The description for the quest “Grodek’s New Hammer” has been edited to be clearer.
- Fixed issue causing decons to give resources a tier higher
- The crafters who have uncovered Kalind’s closely-guarded training techniques can now utilize bonus actions in certain special recipes.
- The Gwartak Clan recipes now have a special action family in their makeup.
- More clothing merchants have been added to various cities.
- Taskmaster wander radius has been decreased slightly, and wait time has been increased slightly.
- A few crafting quests that were giving notably low experience have had that value increased.
- Health resonance dust should now add the effect Boon of Health. This effect will increase the effectiveness of heals cast on you. This effect does stack, becoming more powerful the more pieces you wear.
- Energy resonance dust should now add the effect Arcane Gift. This effect adds energy regen and an increase to your energy pool. This effect does stack, becoming more powerful the more pieces you wear.
- Crafting spheres and orbs now display their proper trades.
- Outfitter bandage recipes have had their descriptions updated.
- Repair Stone recipe now uses Sandstone instead of soapstone
- The Enchanted Refined Materials quest recipe for the Thestran crafting organizations has been made more appropriate to the quest level.
- Platinum Rings advanced work order recipe has been fixed to provide the correct item.
- The improperly named advance work order “Advanced Research” given by Robai Wyneb is now titled “Brilliant Rings.”
- Harvest Charm recipes now display required grade for success.
- A recipe for crafting expendables has been added to the crafting organizations in New Targonor and Ahgram. You can only learn the recipe for the organization you belong to.
- The “Seer’s Amulet” recipe has been adjusted to better fit in with the quest it is attached to.
- The continental style quest recipes have been better adjusted to fit the level of the quest.
- The faction loss for abandoning a crafting organization quest has been lowered slightly.
- The total action points for the quest recipe “Enchanted Refined Materials” have been increased.
- Members of the crafting organizations you have worked closely with should now react differently to you.
- Drogan and Cort in Tursh should no longer be “Stuck!”
- Some issues with wandering taskmasters have been resolved.
- The Deebs crafting outpost no longer gives Thestran Artisan faction for completed work orders.
- Changing specializations now gives you the appropriate title.
- Gwartak Clan crossbow now actually fires bolts rather than arrows.
- A typo was corrected with Katako’s blacksmith training being labeled as artificer training halfway during the tutorial quest series.
- A number of advanced work orders have had their recipe skill changed.
- Corrected several items that were not providing the correct deconstruction rewards.
- Upside Alliance faction is now gained for doing work orders at the Oasis outpost.
- Fieldwork Toolbelt has had its stats adjusted.
- A quest has been added to New Targonor for allies of the Black Diamond Mercenaries.
- More furniture recipes have been added to trainers.

DIPLOMACY NOTES
- The Leth Nurae Arcanists in Southwatch have been moved so that players will not aggro mobs from the wall as they parley with them.
- Conflicts regarding the location of the gnomish emissaries in “New Partnerships” have been cleared.
- Jasmine now directs you more clearly in the quest “Dreamspeaker.”
- The varanthari diplomacy newbie quest “Deduction” now correctly requires you to have completed “Legends of the Raiders” and be on the quest “Love Letters Lost.”
- The Tanvu quest “Learn Rebuttal” is now an Interview – allowing you to actually practice using your new Rebuttal.
- You now get the title “Juritor” when you complete the Tanvu quest “Unworthy and Unwise.” Those who have completed the quest previously and did not receive this title can speak with Ji Ki the Teacher, in front of the Emperor’s home.
- The post-title “Clerk of the Empire” has been changed to a pre-title of “Clerk” for those who have begun the half-elf/kojani human newbie diplomacy quests.
- You now get a title when you complete the Lomshir varanthari diplomacy newbie line. If you have previously completed this quest line, speak with Qarouk Telourshed and he will grant this title.
- The following titles have been changed: “Clerk of Red Silk” is now “of Red Silk”, “Juritor of Copper Cups” is now “of Copper Cups”, “Juritor of Paper Prayers” is now “of Paper Prayers”, “Juritor of Silk Wisdom” is now “of Silk Wisdom”, “Juritor of Dreaming Skies” is now “of Dreaming Skies” and “Juritor of Harmonious Speech” is now “of Harmonious Speech.” These titles can be used with “Clerk” and “Juritor” to make the appropriate combinations.
- Renton Keep now has an expanded Civic Diplomacy radius – allowing you to gain the effects of Civic buffs and move levers on the NPCs outside the keep itself.
- Changed the Incite Domestic lever to be more difficult and provide a more powerful buff in Renton Keep.
- Diplomacy NPC deck revamp begun throughout Telon. New decks placed on many NPCs in New Targonor, Tursh, Tanvu, Ca’ail Brael, Tawar Galan, Mekalia, Leth Nurae, Rindol Field, Lomshir, Hathor/Pankor Zhi, Martok (goblins). This is an ongoing process – as we add a greater variety of cards for players, we will convert a growing percentage of existing NPCs to the new decks. All new Diplomacy NPCs will feature these new decks. This is to disrupt gameplay as little as possible, while providing expanded gameplay.
- The quest A Mysterious Case is now obtainable by dark elf diplomats of at least skill 40 from Legionnaire Ikari in Hathor Zhi.
- Writs are now available with the Petitioners of Martok for diplomats of at least 150 skill and 500 prestige faction with the city of Martok. Look in and around the Chamber of the War Council to find them milling around the leaders and other advisors.
- Writs are now available with the Petitioners of Pankor Zhi for diplomats of at least 150 skill and 500 prestige faction with the city of Pankor Zhi. Look in the Halls of Justice to find them walking among the other officials.
- Vhaloria will now correctly give out her poem when you defeat her in parley in the Tier 2 Kojani horse quest.
- The merchants NPC’s parleyed with in “Intercepting Contraband” are now domestics so that the presence is more easily attainable.
- Tier 2 Diplomacy tack has received a boost to its effectiveness.
- Quest objectives in “A Cause for Interference” will now properly display and update with the names of the groups in Ahgram you need to parley with.
- The NPC’s needed to parley with in New Targonor’s “Ghost-ese” now require soldier presence instead of outsider.
- Quest Objectives of the Ca’ial Brael writ “A Warden’s Betrayal” have been made clearer.
- Queen Ilyia will now complete the Bordinar’s Cleft writ “Elves Against the East.”
- Emerald Matrices now show a green gem icon.
- You will now gain prestige with Ca’ial Brael rather than losing it for completing the writ “A Warden's Betrayal” in Ca’ial Brael.
- The writ “New Partnerships” now has a travel journal entry for the gnomish emissaries.
- The Ahgram writ “Procuring Leverage” now correctly sends you to Dallaraz the Administrator in Pankor Zhi instead of Karmala.
- You now gain faction with The Circle of Ten when you complete the Leth Nurae writs: Research Exchange Treaty and Strange Bedfellows
- You now lose faction with The Circle of Ten when you complete the Leth Nurae writ: Power Corrupts
- In the Leth Nurae writ Research Exchange Treaty you no longer gain House Hilthorn faction and no longer lose College of Magic faction.  You now lose Halgarad faction instead.
- Writs are now available with the various Directors of affairs in New Targonor for diplomats of at least 150 skill and 500 prestige faction with the City of New Targonor. Look in the Temple of the Fathers to find them walking around amongst themselves and speaking with the King.
- Writs are now available with the various Administrators in Khal for diplomats of at least 150 skill and 500 prestige faction with the City of Khal. Look for them in the Office of the Port Authority near Jaluna Fenn.
- Writs are now available with the various Superintendents in Tanvu for diplomats of at least 150 skill and 500 prestige faction with the City of Tanvu. Look for them in the courtyard with the great bell across from the palace of the Emperor.
- Diplomacy clothing now fits within the Informant’s Valise and future Diplomacy containers.
- Informant’s Valise now applies a weight reduction on carried Diplomacy clothing.
- Informant’s Valise’s capacity slightly increased.
- Instigator Vests now actually modify Incite conversations, as indicated on the item description.
- Entertainer Gowns now actually modify Entertain conversations, as indicated on the item description.
- Tier 3 Thestran Diplomacy leg items now display the appropriate icon, and now equip in the appropriate location.

WORLD POPULATION NOTES
- Abammisi Lake – Has been fully repopulated and itemized. It is intended for players levels 45-50.
- Afrit - There is now a warrior trainer within Afrit.
- Dahknarg - Updated and corrected some travel journal entries pertaining to instructors and armor vendors in Dahknarg.
- The Deebs – Jagund the Wavebreaker is now more difficult, although he still remains unitemized.
- Fisher’s Pen – You will no longer be attacked by overland creatures when attempting to use the outfitter fitting table.
- Gorgalok - The Gorgalok Champion event is now available more often.
- Gorgalok - Tishra the Bloodpriest will now reset after sitting unagro for 15 minutes.
- Gorgalok - Fixed a visual problem with the Spore Destroyers in the Gorgalok Region.
- Gulgrethor - Gulgrethor Soldier’s will now give the correct faction change upon death.
- Hathor Zhi - The quest “Find Dreven’s Allies” in Hathor Zhi has had a correction made to its travel journal entry. It should now point you in the right direction.
- Jathred’s Twist - 12 new quests added in Jathred’s Twist
- Khal - Guard Tarsa will now properly give directions when asked.
- Marsh of Peril – In the quest, “Recover our History,” the ‘stolen ancient tomes’ are now ‘stolen elven tomes.’ They are still found within piles of books in Thelaseen.
- Misthaven Crossing - 40 new quests added in Misthaven Crossing
- NPCs - Respawn on the Stonesmashers has been adjusted to a more manageable level.
- Nusibe Necropolis – Mob respawn timers have been slightly adjusted.
- Pantheon of the Ancients – Select NPCs now detect invisibility as well as improved stealth detection.
- Pantheon of the Ancients – The Orb of the Eternal Flame is now spawned at all times
- Pantheon of the Ancients – The hit point values for the Avatar of Mara and the Avatar of Caia have been significantly increased.
- Quests - The United Races of Thestra is recruiting adventurers from levels15-20. Interested players should visit level appropriate outposts throughout Thestra.
- Quests - The Lucent Circle is recruiting adventurers from levels 45-50. Interested players should visit their encampment in Tehatamani Harbor.
- Quests – Task for Southwatch: Eradicate the Plague Vermin – Fixed a bug where the quest could complete early.
- Quests – Ghosts Among Us – Fixed a bug where incorrect npc’s were giving quest credit.
- Quests – Lower the Guard – Fixed a bug so all Heavy Guards will advance the quest.
- Quests – Command of the Ogre King – Fixed a faction bug where Ogres would attack you even though they should not.
- Quests - Lover’s Quarrel – Beldra Goldhammer will now behave correctly upon spawn at Lookout Point.
- Quests – Baleful Crossings: You will not be able to combine the orbs until you have all orbs and all 50 kills.
- Quests – The Right Stuff: Torn Piece of Cloth will now stack up to 8, and will no longer drop once you have all 8 in your inventory.
- Quests - Undead Men Rising: You will receive a stack of 20 Bone Marrow Crunchies instead of 12.
- Quests – The Gathering Magic: The essences will now disappear once you absorb them with Azara’s Ring.
- Quests - Added new quests in and around the Misthaven area. Players should now find that Farmer John is now a point of some interest.
- Quests - The quest “The End of Innocence” has been split into two quests. The pauldrons previously given as a reward are now given out by the quest “Henchmen of Zar.” Feren Asrel in Silverlake now offers “Henchmen of Zar” as a follow-up quest to “A Scarcity of Griffons.” Your progress in killing the Zar defilers, dreadlords, and adepts should be preserved, though you will have to complete the quest “A Scarcity of Griffons” if you haven’t done it yet. The quest “The End of Innocence” is now offered to players level 21 and up, and no longer requires players to slay any Zar defilers, dreadlords, or adepts. If you are level 19-20, and you already picked up the quest “The End of Innocence,” you will still be on the quest. “The End of Innocence” no longer offers any item reward, though the quest chain that it will soon begin will offer a reward far better than any shoulder armor...
- Rahz Inkur – Vial of Light is now tradable.
- Rahz Inkur - Rahz Inkur region has received an additional content pass. The Var Efreet of Afrit now have goods to trade in exchange for objects of value to them.
- Rahz Inkur – Night of Zull – A bug has been fixed with last patch’s changes and powerful efreeti will now correctly spawn their soul orbs upon death.
- Shrine of the Flame – some population has changed
- Spider Bluffs – some population has changed
- Tanvu - The quest series for Lieutenant Mito in Naki Dojo near Tanvu was unable to be completed if you abandoned or declined the quest “Cleaning Up”. This issue has been corrected and if you abandon/decline it, it should still be available for you to take at a later time.
- Tanvu - The door to the Emperor’s chambers is now locked. If you have business with the Emperor of Tanvu, speak with Ji Ki the Teacher (Most Trusted of the Emperor).
- Tar Janashir - 5 more solo quests have been added to the Tar Janashir area.
- Tar Janashir - A solo event has been added to the Tar Janashir area.
- Tar Janashir - There have been multiple “solo” and “small group” quests added to the Tar Janashir area.
- Tehatamani Harbor – Has been fully repopulated and itemized. It is intended for players levels 45-50.
- Temple of Dailuk - Tablets of Awakening will now complete for all players possessing the tablet shards when Nerhtisfer is awakened
- Temple of Dailuk - Stone Tablets should now be lootable by multiple players
- Temple of Tehatamani - Has been fully repopulated and itemized. It is intended for players levels 45-50.
- Vol Tuniel - Modified a number of the more powerful NPCs to no longer flee at low life
- Vsurog Moor - Galsem the Velok Breeder in Vsurog Moor has been itemized.

Items
- The Legendary weapons from Marsh of Peril have had effects added to them.
- Pantheon of the Ancients – 42 new items have found their way into this dungeon, both for completing the final encounter as well as sacrificing one’s Cloak of the Pantheon.
- Pantheon of the Ancients – Players sacrificing their Cloak of the Pantheon in exchange for the Key of Eternal Flame will now be rewarded with a Cache of Flame. The Cache of Flame, when opened, will always provide a usable item to your particular class.
- Pantheon of the Ancients – Leggings of Patience have received a minor boost in power.
- Pantheon of the Ancients - Leggings of Patience are now properly labeled as medium armor.
- Pantheon of the Ancients – Leg guards of Trials are now properly labeled as medium armor.
- Pantheon of the Ancients – The Righteous Gavel is now unique.
- Pantheon of the Ancients – The Righteous Gavel is now only usable by the following classes: Cleric, Paladin, Shaman, Blood Mage. Disciples who currently have this item may speak with Ini-Herat the Attendant within the Immortal Sanctum to exchange for a more appropriate reward. This exchange may only take place once per Disciple character.
- Pantheon of the Ancients – Added a martial weapon to the loot table that is only obtainable via sacrificing a Cloak of the Pantheon.
- The Righteous Gavel is no longer flagged as unique.
- Ancient Ksaravi Ulak is no longer flagged as unique.
- Youngsteele’s Ale is now flagged as a quest item.
- The Hyper-Cloth Deep Sea Mask now equips as a mask rather than an earring.
- The Circlet of Eternity will now function and report properly.
- The Gown of Eternity has had a more useful ability attached to it.
- Mistral Slivers should drop much more commonly
- More Mistral Slivers are needed to turn in for Dull Mistral Shards (old Mistral Slivers can be used to make 10 new Mistral Slivers)
- Wind of Decay has had it’s statistics adjusted; the Martial Staff no longer has “caster” statistics and modifiers.

GUI NOTES
- Toggled abilities will no longer gray out when they can still be toggled off.

CODING NOTES
- Fixed the problems on PVP servers where pets attacking you would spam "Perceived!" and "Overlooked!" and sometimes spam their aggro sound which could lag sometimes.
- Fix for a fall-through-the-world scenario that could occur when changing chunks at a 4-way chunk border.
- Fixed some performance issues with the player housing areas that was still causing doors, NPC's, and other objects not to display.
- Fixed an issue where crafting attributes were being refunded when characters were updated to a new version but crafting wasn't affected.

~The Vanguard Team


8
職業討論 / Re: [冒險]Cleric(牧師)技能簡略說明及心得。
« 於: 四月 03, 2007, 05:32:05 下午 »
太強了...
整理的真仔細....

9
精彩貼圖 / Re: 神秘的召喚儀式
« 於: 三月 31, 2007, 01:29:37 上午 »
用煉金術復活是絕對不能侵犯的禁忌!!
你將會復活地獄裡的惡靈!

10
最新消息 / Vanguard Build 1792 Patch Notes 3/29/2007
« 於: 三月 29, 2007, 08:46:21 下午 »
Build 1792 March / 29 / 2007

Vanguard Build 1792 Patch Notes 3/29/2007

Announcement: All Servers – The teleportation bug has been corrected during the daily restarts. Parachutes are no longer necessary.

NEW: Ever wondered what kinds of things the developers of Vanguard have in store for the game? Wonder no more! With the new In the Works webpage, we will be giving a quick glimpse of the projects we’re currently working on. The page will show both short term and long term goals, as well as provide a top 10 bug list. You can find the page here.

GAMEPLAY NOTES
- Flesh Golems are now considered undead

ADVENTURING NOTES
- Cleric – Spirit Ward is now single target only.
- Psionicist – Temporal Shift now displays the correct damage in the tool tip and debuff icon
- Psionicist – The display for Psychic Schism  has been updated to note that it lowers target’s spell damage by 5% instead of 0.
- Psionicist – The display for Thought Surge has been updated to note that it deals 10% of your health in damage to you.

CRAFTING NOTES
- Tier 4 horseshoe recipe now uses Sphere of Pure Matter for enchanting
- Tier 5 horseshoe recipe now uses Shimmering Sphere of Pure Matter
- Tier 5 horseshoe recipe now uses true silver instead of adamantine
- Some typos in the descriptions of the Ahgram crafting organization work order recipes that were causing confusion about what tools to use have been fixed.
- The crafting outpost in the Deebs now provides Kojani Artisan faction in addition to the other faction types it offers.
- All outpost taskmasters now wander randomly around their areas.
- Taskmasters in general move around more.
- Tier 4 and 5 Horseshoes have had their speeds increased to compensate for their lack of added dash ability
- Refined crafting jewels have had there names updated.
- Thrown/Ammo recipes have had their result amounts increased
            D 40
            C 75
            B 150
            A 300
            A+ 600

DIPLOMACY NOTES
- Prestigious Baubles and Shiny Prestigious Baubles now can be sold to vendors.
- Prestigious Baubles and Shiny Prestigious Baubles now have a stack limit of 200.
- Loot tables for Entertain Civic Diplomacy Parleys on skill 101 and above opponents now contain 10 Crafting recipes for unique Diplomacy clothing. These recipes are a rare drop from these parleys. These recipes are for Outfitters, Artificers, and Blacksmiths. All clothing in this group are Tier 2, and contain special abilities in addition to Presence.
- Loot tables for Entertain Civic Diplomacy have been altered. There is now a greater overall chance of getting higher value loot. Also, there is a better chance of getting multiple loot items to sell.
- Entertain Civic parleys with Domestics in Mekalia no longer grants Leth Nurae Prestige Faction – it provides Khal Prestige Faction now.
- Consult the Wise will no longer spam a message that you have injured yourself while crafting.
- Qarouk Telourshed will now give you a Temporene Orb if you are a Varanthari who has lost your orb during the newbie line. You must have completed the quest “The Gifts of the Desert” and NOT have completed “Time to Kill.”
- Prestigious Baubles now work in Leth Nurae (the city proper).
- Prestigious Baubles now work in New Targonor (the greater city area).
- All Diplomacy Ring items are now enabled for deconstruction.
- All Diplomacy Earring items are now enabled for deconstruction.
- All Diplomacy Neck items are now enabled for deconstruction.
- Qur’xa Diplomacy newbie line – You can now only get the quest to learn rebuttals from either Aresha Al’Nafir or Ragan Fulgar, not both of them.  This fixes a problem where players believed they could complete the two different quests when they were intended to only choose one or the other based on whether they did the normal newbie progression or the dark elf soldier camp.
- Corrected issue with Thestran, Kojani, and Qalian Prestige altar to allow it to grant appropriate rewards.
- Corrected issue with Sultan Omid Mahdavi-Kia, Vizier Djuruhat Haimurem, and Administrator Dallaraz not granting appropriate Prestige title.
- A new Gossip civic parley has been added to some Domestic dialogue tables with hints on the location of Prestigious Altars.
- The Prophet of Vaelion is now present in Ahgram. Diplomats with 150 skill or greater who discover his riddle will receive a new Statement for their trouble.
- Writs are now available with the Petitioners of Leth Nurae for diplomats of at least 150 skill and 500 prestige faction with the city of Leth Nurae. Look in the Throne Room in Florendyl Palace to find them milling about with the other nobles.
- Thestran Tier 2 horse quest has been corrected to have a choice between a light brown horse, a dark brown horse, and a grey horse.

WORLD POPULATION NOTES
- Celestine Ward – The sorcerer armor now has generic a generic damage focus in place of specialized bonuses on all pieces of armor that offered all three types. This results in an overall marginal increase in the total amount of bonus focus
- Cragwind Ridge – The Archaic Beast encounter no longer respawns instantly.
- Imanjal – The fragmented malevolent soul no longer drops within the halls of Imanjal.
- Nusibe Necropolis – The Necropolis Defenders have had their difficulty lowered.
- Quests- The quest ‘Investigate the Broken Fang Slave Camp’ will now complete in the normal fashion rather than requiring players to hail the completion NPC.
- Rahz Inkur – Night of the Zull - Blazing Zull essences must now be collected from Zull spirit orbs that appear upon the death of a powerful Zull.

Items
- Some level 30+ staves and wands with attached abilities have been updated; this should result in those staves being more powerful than their lower level counterparts.
- The Shadepelt Drape is now a charged item.

~The Vanguard Team


11
最新消息 / Vanguard Build 1792 Patch Notes 3/28/2007
« 於: 三月 29, 2007, 03:12:27 上午 »

Build 1792 March / 28 / 2007

Vanguard Build 1792 Patch Notes 3/28/2007

NOTE: This patch is noticeably larger than previous updates because we are adding new art assets to the game. Look for more news about this coming soon!

NEW: Ever wondered what kinds of things the developers of Vanguard have in store for the game? Wonder no more! With the new In the Works webpage, we will be giving a quick glimpse of the projects we’re currently working on. The page will show both short term and long term goals, as well as provide a top 10 bug list. You can find the page here.

GAMEPLAY NOTES
- Fix for DoTs not working in PvP
- Experience rates for killing NPCs have had a significant increase.  The experience changes start as a small amount at low levels and scale up to a large amount in the early twenties. From then on the increase remains fixed.  This increase should be very noticeable for players 15+.  This change is in response to actual player leveling times not meeting our original target times within many different subsets of the player population.  This increase will bring us much closer to our goal without exceeding it.
- The cost to repair items with high rarities has been reduced.
- Amplifying abilities are now capped at 10 times original strength.
- Amplifying abilities no longer works for all abilities in the ability line. Diminishing returns still applies to everything in the ability line.
- If an ability is taken to full amplification strength it will now experience an extended refresh time.
- Lull type abilities now state that they have a chance to aggro on resist rather than leaving that information to be a surprise.
- All lull type abilities now have the same chance to be resisted.
- Player Housing: All existing housing permissions have been wiped to support new permission functionality.
- Player Housing: The information you receive from inspecting a plot, building, and construction site has changed. All information is now included in one UI window with tabs for each section. All players will now be able to get basic information about what they are inspecting even if they are not the owner of the plot or building.
- Player Housing: Permissions are now set for a plot instead of for a building. You can now specify various permissions for plots through check boxes. Mouse over the check boxes in the Create Permission window to get an over view of what the permission allows.
- Player Housing: Players can now give guild access via guild ranks to their plots and buildings.
- Player Housing: The permission system will continue to expand as more features are added to player housing.
- Player Housing: You now have the ability to recall to your house. Check your ability book under the general section for the new ability.
- Player Housing: You can now preview the required construction materials for a building type by clicking the "Building Details" button on the construction tab.
- Player Housing: Plot prices will now update dynamically. You upkeep price will no longer be locked in when the plot in purchased.
- Player Housing: Coin for upkeep is no longer entered as copper. A coin bar is now present with the proper denominations.

ADVENTURING NOTES
- Bard – Fox Overtakes Hare has had its damage increased, now roots the target for 6 seconds, has had its refresh timer dropped to 20 seconds and will crit much more often.
- Cleric – Anathema VII has been removed because it was a copy of Doom I.
- Cleric – Turn Undead now has the correct display numbers and floating text.
- Blood Mage – Conduct, the Conducive Symbiote granted ability no longer requires a symbiote to use.
- Blood Mage – Plated Symbiote now states how much damage it will return when you are attacked.
- Blood Mage – Conducive Symbiote and Quickening Symbiote can only be cast on a single target one time every 5 minutes.
- Blood Mage – Blood Feast is now a toggled ability. It has also been changed to work as an aura. This makes it go away when you die and work for multiple BMGs in one group.
- Blood Mage – Symbiotes are now soulbound
- Blood Mage – All symbiotes now state that there can only be one on a target at a time.
- Disciple – Fixed a display bug with Leech’s Grasp. It now displays the correct amount of endurance drained.
- Dread Knight – Fell Aura (dreadful countenance rank 3) no longer pulses on and off while it is applied
- Dread Knight – Dread Tide (dreadful countenance rank 5) now applies itself to the opponent as intended.
- Dread Knight – Slay now deals damage, roots your opponent, is usable at 20% target health, costs 30 endurance and crits 50% of the time instead of directly killing your opponent. Also has a 20 second refresh.
- Dread Knight – Slay now opens chains when it crits.
- Necromancer - Necromancer abomination no longer requires that all the grafts be reequipped after relogging. Additionally, if you log out with your minion still summoned, you will no longer have to recast it when you log back in.
- Necromancer - Monstrous Sundering Fist now correctly grants Sundering Fist IX. This increases the damage of the fist.
- Paladin – Vanquish is now more likely to critical.
- Ranger – Form of Precision no longer jumps to level 4 when you are supposed to be at level 3.
- Ranger – Moved Intercept I to level 12 and Speed of the Wolf to level 12
- Ranger – Fleetblade now costs 15 END, down from 22 END.
- Rogue – Knee Break now gives feedback when its used.
- Rogue – Ravage now actually exploits Mesmerized or Lethargic.
- Rogue – Shroud of Shadows is now usable only in stealth.
- Rogue – Fatal Stroke will now open attack chains on critical.
- Warrior – Shield Wall now increases block chance by 80% for 15 seconds and has a 10 minute refresh timer.
- Warrior – Commands can now be used out of combat
- Warrior – Smash has had its refresh time lowered to 8 seconds.
- Warrior – Riposte has had its refresh removed.
- Warrior – Riposte has had its damage increased
- Warrior – Blade’s Bite now costs the intended 10 endurance.
- Warrior – Offensive Stance now increases damage by 20%, accuracy by 10% and reduces mitigation by 10% (down from 20%)
- Warrior – Adjusted the level progression of Stinging Cut.  Levels are now 14, 22, 30, 38, 46
- Warrior – Stinging Cut V has been added to trainers.
- Warrior - Adjusted the level progression of Blade’s Bite.  Levels are now 30, 38, 46
- Warrior – Blade’s Bite III has been added to trainers.
- Warrior – Both Stinging Cut and Blade’s Bite now add an initial chunk of hate and some hate over time.  The hate is now applied over 15 seconds, instead of 30.
- Warrior – Commands have changed.  Single target commands and group commands no longer share a common refresh timer.  You can perform a single target command followed immediately by a group command with no delay.  All group commands continue to share a common refresh timer.  All single target commands continue to share a common refresh timer.
- Warrior – Group commands now have a refresh timer of 30 seconds, down from 45.
- Warrior – Strike Now has a refresh timer of 45 seconds, down from 60
- Warrior – Commands no longer incur global refresh
- Warrior – Defensive type commands now last for 8 seconds instead of 6.
- Warrior – Killing Blow has had its damage greatly increased, its endurance cost drastically reduced and it can now open chains on crits…which should happen often.
- Warrior – Increased the hate reduction on Withdraw and made it consistent across all upgrades.
- Warrior – Removed the mitigation penalty from enrage.
- Warrior – Battle cries are no longer tied to the same refresh timers.  Each can be performed individually.
- Warrior – Shout of Fury IV is now available at level 36 and Shout of Fury V is available at level 48.
- Warrior – Shout of Fury now lasts for a flat 12 seconds across all levels
- Warrior – Roar of Rage has a slightly different level progression to make for a more smooth progression of hate.  The new levels are: 22, 32, 42, 50
- Warrior – Roar of Rage IV is now available on trainers at level 50

CRAFTING NOTES
- Abandoning a work order will now remove all work order items related to that work order
- Kojani ship and house quests now require Kojani faction.
- A very high level quest concerning crafting catalysts has been added in Ahgram.
- Fixed description of second tier furnace failure as it had the description of a different attached to it.
- Adjusted the stats on cloaks with Melee Evasion.
- Diplomacy deconstruction quests have been added. They are available to tailors and weaponsmiths.
- Fisher’s Pen no longer gives a double-dose of Thestran Watch faction for a successful work order hand in. You should only get 10 Thestran Watch faction now.
- You will now see crafting and assembly recipes in the trainer list even if you do not meet the faction or flag requirements.
- Splitting a stack of crafted items will no longer cause the maker's mark to be lost on the new stack. You will also now be able to restack the items.
- Corrected a travel journal entry for the Understanding Nyi quest.
- Fixed some pieces of crafting gear that were set to the wrong rarity level.
- Rotten Material should no longer have an invisible AP penalty
- Gwartak Clan Shortsword should now raise shortsword skill instead of longsword skill
- Current furniture recipes are now available on outpost trainers as well.
- An addition has been made to crafting advisors that should now let you see the tutorial restart option if you are still level 1 or 2 in crafting and still did not see the restart option. This should solve all issues relating to players unable to continue the crafting training.
- Work Orders - Fixed issue with tier 5 work order tables that was causing cash items rewards to be replaced with the infamous “Ghostbuster” item.

DIPLOMACY NOTES
- All Diplomacy Chest items are now enabled for deconstruction.
- All Diplomacy Shoulder items are now enabled for deconstruction.
- All Diplomacy Waist items are now enabled for deconstruction.
- All Diplomacy Leg items are now enabled for deconstruction.
- All Diplomacy Foot items are now enabled for deconstruction.
- All Diplomacy Hand items are now enabled for deconstruction.
- All Diplomacy Held items are now enabled for deconstruction.
- Tursh Academics now give appropriate rewards for Incite parleys.
- Thestra tier 3 Diplomacy waist items now correctly equip to the waist slot and are no longer masquerading as shoulder items.
- Thestra tier 3 Diplomacy ring items now correctly display ring icons
- Writs are now available with the Royal Petitioners of Bordinar’s Cleft for diplomats of at least 150 skill and 500 prestige faction with the city of Bordinar’s Cleft. Look in the Chamber of Petition to find them cycling among the other dignitaries.
- Writs are now available with the Capuchehaies of Ahgram for diplomats of at least 150 skill and 500 prestige faction with the city of Ahgram. Look in the Ahgram Audience Chamber to find them cycling among the other dignitaries.
- Writs are now available with the Speakers of Ca’ial Brael for diplomats of at least 150 skill and 500 prestige faction with the city of Ca’ial Brael. Look in the Antechamber of the Sun to find them cycling among the other dignitaries.
- Tursh Academics now give appropriate rewards for Incite parleys.
- Thestra tier 3 Diplomacy waist items now correctly equip to the waist slot and are no longer masquerading as shoulder items.
- Thestra tier 3 Diplomacy ring items now correctly display ring icons.
- Tier 3 shoulder items are now available on Plots informants. Trade in your tier 3 rumor and evidence of plots to receive them.
- All Tier 3 Ring items now offer at least 2 different types of Presence. Items that offered 2 Presence types now offer 4. Items that offered 3 Presence types now offer 4. Some values have been adjusted upward as well.
- Diplomats with 1000 Prestige faction in one of the nine major cities on Telon can now trade in this faction for a unique title. Seek out the various rulers/administrators of the nine cities (King Mithdor, King Baran, Warden Iona, Magistrate Jadedragon, etc.) and speak with them to earn this title.
- A mysterious Prestige Altar has appeared on all three continents. Those who carry titles of great prestige can approach them, hoping for even greater title of honor and a gift of experience.
- Tier 2 Horse Quest available for diplomats on Qalia of at least 200 skill. See Haftan the Black in the main square of Ahgram. You must have completed the Tier 1 Horse Quest and have a young courier horse on your person to accept the quest. Haftan will supply one at no cost if you don’t have one. Side quests along the way will provide opportunities to acquire tack, horseshoes, and courier saddlebags as well.
- Tier 2 Horse Quest available for diplomats on Thestra of at least 200 skill. See Svena Remniol in the court of King Targonor in New Targonor. You must have completed the Tier 1 Horse Quest and have a young courier horse on your person to accept the quest. Svena will supply one at no cost if you don’t have one. Side quests along the way will provide opportunities to acquire tack, horseshoes, and courier saddlebags as well.
- Tier 2 Horse Quest available for diplomats on Kojan of at least 200 skill. See Poet Kan Ya in Tanvu to begin the quest. You must have completed the Tier 1 Horse Quest and have a young courier horse on your person to accept the quest. Kan Ya will supply one at no cost if you don’t have one. Side quests along the way will provide opportunities to acquire tack, horseshoes, and courier saddlebags as well.
- “It’s My Party” is now available in the Black Orchid Forum with Duchess Perthia Hilthorn for diplomats of at least 326 skill who have 250 or more faction with House Hilthorn.

WORLD POPULATION NOTES
- Beranid Downs - Overland population in the Beranid Hills, Fields of Despair and Plains of Anguish has been thinned out.
- Celestine Ward - The rare candle drop rate from NPCs deep within Vol Tuniel and Thelaseen has been increased.
- Jathred’s Twist – The back of Vault of the Hidden has received a named NPC and itemization pass.
- Jathred’s Twist - Morr the Mighty, Sharram and Zahn at the Minotaur camps in Jathred’s Twist should now drop the correct loot.
- NPC - Tishra the Blood Priest – Fixed a bug where the unattackable version could get aggro on players and attack them.
- Nusibe Necropolis – The Cleric/Paladin quests, Blessings of Vol Anari, have been fixed. NOTE: Players currently on the quest will need to abandon the quest. Also, players will need to delete the Mysterious Crystal and/or Crystal of Holy Blessings, and obtain a new one by re-entering the dungeon from the entrance.
- Nusibe Necropolis – Esprit Sparkles has been revamped. NOTE: Any Shaman currently on this quest will have to abandon it and start it again from the Dire Spirit.
- Nusibe Necropolis – Necromancers should keep an eye out for a quest-starting orb.
- Nusibe Necropolis – The Wrath and Spirit of Nusibe will now show face again, whereas before they never spawned.
- Nusibe Necropolis – Caress of the Dead no longer hits Clerics and Paladins. No really. This time it’s true!
- Nusibe Necropolis – The Sentinel of Nusibe will no longer assist other minions in the area.
- Quest – The Purification of Graystone – A two-handed maul option has been added to the rewards for this quest.
- Quest – The Purification of Graystone - Players who have selected the one-handed mace, the two-handed axe, or the martial staff will be able to permanently trade in their selections for the two-handed maul.
- Quest – Penetrating The Core – The components will no longer drop if you have the dagger made.
- Quest – The Purification of Graystone - The quest to exchange the one-handed mace for the two-handed maul will also allow players to exchange the mace for any of the other melee weapons.
- Quests – Weapon rewards for the quest The Purification of Graystone have been adjusted.
- Quests - A martial staff and a focus item are now available as rewards for the quest The Purification of Graystone. Any players who have already completed the quest and selected either the martial sword or the staff will be able to exchange them at the Spirit of Valor for their respective alternatives.
- Quests - Kill count updates for the quests offered by the Spirits of Vengeance will no longer occur at many times their intended rate.
- Rahz Inkur - Fixed a typo in a popup text alert
- Rahz Inkur – It should no longer be possible to accidentally activate beacons while not on a seal thereby causing them to vanish.
- Rahz Inkur – Certain NPCs within Rahz Inkur will now drop vials at an increased rate.
- Rahz Inkur – The number of beacons needed in order to activate a seal has been reduced to 15.
- Rahz Inkur – Vials, dusts, and powders can no longer be sold to vendors.   
- Rahz Inkur – The helm stats for the main questline have been adjusted.
- Rahz Inkur – 5 shimmering zull portal shards are now required in order for them to be activated at a seal.
- River Valley - Flowers in the river valley can now be looted without the item requirement. Drop rates and spawn rates have also been increased.
- Thelaseen – Ancient elven chests now have a chance to drop candles in place of a chance to drop armor pieces.

Items
- Cloaks, both crafting and adventuring alike, have seen an appearance pass to increase the variety of tints and models available.
- Level 41+ Adventuring Armor has seen a preliminary appearance pass; this should result in many new models and tints.  A future pass may be needed to consolidate tints from individual areas and dungeons.
- Low level Qalian Bows have had their appearances fixed/updated.
- Some mid-level Thestran crossbows were found to be hiding about 50 meters away from their owners.   The crossbows have been confiscated and replaced with more timid models until such a time that they decide to play nice.
- Some Graystone and Beranid Downs items have had their restriction flags updated; this will result in the Heroic items becoming Soulbound and the rest becoming non-Soulbound if they were previously

GUI NOTES
- Crafting steps will now show a progress bar for each individual action family below it so that you may more easily gauge individual progress and the effects of complications.
- Crafting action families will no longer sometimes stop refreshing or not appear as disabled correctly when they are complete.
- Added item compare to the UI, which activates by pressing Shift while examining an item. Alternatively, you can enable the new "Always Show Item Compare" setting for 24-hour pants comparison coverage.
- You will now see faction and flag requirements you do not meet listed in the crafting recipe description on recipe trainers.
- Items on merchants and in the loot window will now show as fully charged
- The stack number and charges of items being randomed for will now be visible.
- Escrow merchants will now correctly show stack and charge counts on items.
- Item examine tooltips should now show charges for all charged items, not just those that activate an ability.
- Items in the merchant window will now show charges.
- Trivial work orders will no longer be displayed as downright impossible

CODING NOTES
- When the "Tooltips Require Alt" setting is enabled, hotkeyed items will no longer show their item examine info unless you are holding Alt.
- Fix for some instances of NPCs showing a small amount of health after dying.
- Responsiveness should be improved when targeting something with many buffs/debuffs. This was particularly noticeable when targeting another player in PVP.
- Fixed a bug that caused stacks of loot to be converted to a single item when auto-looted after a random roll. This was most obvious when randoming for harvesting loot.
- Updated our version of OpenAL to a much newer version. This should now properly enumerate your sound devices and allow you to choose your native device (such as an X-Fi sound card) instead of just using the generic hardware or software devices (which are still available). Remember that you will need to completely quit out of the game and restart it after changing your sound device (found in the Audio tab of our Settings window) for the game to start using that new device. We recommend that you make sure you have the latest drivers for your sound card before selecting a device other than "Generic Hardware" or "Generic Software" and that you switch back to your previous sound device if you experience sound problems with the new device. You may want to compare sound quality and frame rate with each device to determine the best choice for you. If for some reason the game will not run after you have selected a new sound device, you can edit your VGClient.ini (found in your Vanguard\bin directory) and change the line that starts with "OpenALDeviceName=" to read "OpenALDeviceName=Generic Software" then save that file and try Vanguard again.
- Added new command, "/unlockcorpse", which unlocks the NPC corpse to the anyone in the world. You must be the corpse owner to use this command.
- Added new command, "/unlockcorpsetoplayer", which unlocks the NPC corpse to a specific player. If no first name is supplied, the defensive target is used.
- Added new command, “/decaytime”, which shows you the time left before an NPC corpse decays.

ART NOTES
- PC/NPC names are now opaque again.


~The Vanguard Team


12
精彩貼圖 / Re: 超猛的爆擊…
« 於: 三月 21, 2007, 12:25:27 下午 »
我每天都打好幾十億的...
怎麼都沒上 MAX hit 排行榜....:o

13
Double – Double Kill Experience Weekend!

To put players right in the action of Game Update #1 and as a continued thanks to our community, we are giving players a second opportunity to receive double adventuring kill experience this weekend! (3/10/07-3/12/07)



Be ready to face new challenges and explore new lands as you dive into the depths of Game Update #1 and continue your adventures in Vanguard: Saga of Heroes!



The event is on all servers and corresponds with the daily restarts:

STARTS: Saturday, March 10th, 5:00am PST (Saturday, March 10th, 4:00am GMT for Europeans)

ENDS: Monday, March 12th, 5:00am PST (Monday, March 12th, 4:00am GMT for Europeans)





See you in Telon,

- The Vanguard Team

14
輕鬆閒聊 / Re: 我進來了^^
« 於: 三月 08, 2007, 09:16:38 下午 »
你們兩個一個 rog 一個 shm 一起接任務打應該比較好
大概 Lv11~13 左右就可以準備碰頭一起闖蕩了...
然後快速升到 Lv3x 跟我們一起組..XD

15
精彩貼圖 / Re: PSI 野外學特殊技能的遺跡
« 於: 二月 20, 2007, 10:05:21 上午 »
原來是用來給 Psi 學技能的...

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